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The Decrease in Desire for Magic in D&D
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<blockquote data-quote="Hussar" data-source="post: 8775214" data-attributes="member: 22779"><p>But, here's the point, and I think it's a strong one. It was important that one time. But, realistically, even with magic and whatnot, it would still be important because you had more NPC's than could be fed by the cleric. This would work perfectly well in 5e really. Drop 80 prisoners on the party, and no amount of Leomund's Huts or Create Food and Drink spells are going to resolve that problem. It's actually a perfectly good example of how to make resource management actually matter to the story. You want the party to keep the NPC's alive and they can't just scratch off a couple of spells and be done with it.</p><p></p><p>OTOH, the other 99.99% of the time, the whole resource management game goes straight out the window and hand waived because it's boring and doesn't actually do anything.</p><p></p><p></p><p>Higher level PC's get to choose their equipment coming in - that's been pretty much standard since 1e. So, yeah, it was a 3e game where that was very much expected to choose your starting equipment. And since Rings of Sustenance are such a minor expense, it made perfect sense. </p><p></p><p>Then again, [USER=29398]@Lanefan[/USER], how often do you play instead of DM? I thought you were like me, pretty much permanent DM. It does create a very different perspective from players who rarely DM</p></blockquote><p></p>
[QUOTE="Hussar, post: 8775214, member: 22779"] But, here's the point, and I think it's a strong one. It was important that one time. But, realistically, even with magic and whatnot, it would still be important because you had more NPC's than could be fed by the cleric. This would work perfectly well in 5e really. Drop 80 prisoners on the party, and no amount of Leomund's Huts or Create Food and Drink spells are going to resolve that problem. It's actually a perfectly good example of how to make resource management actually matter to the story. You want the party to keep the NPC's alive and they can't just scratch off a couple of spells and be done with it. OTOH, the other 99.99% of the time, the whole resource management game goes straight out the window and hand waived because it's boring and doesn't actually do anything. Higher level PC's get to choose their equipment coming in - that's been pretty much standard since 1e. So, yeah, it was a 3e game where that was very much expected to choose your starting equipment. And since Rings of Sustenance are such a minor expense, it made perfect sense. Then again, [USER=29398]@Lanefan[/USER], how often do you play instead of DM? I thought you were like me, pretty much permanent DM. It does create a very different perspective from players who rarely DM [/QUOTE]
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