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General Tabletop Discussion
*Dungeons & Dragons
The Decrease in Desire for Magic in D&D
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<blockquote data-quote="Cadence" data-source="post: 8775294" data-attributes="member: 6701124"><p>Thank you. I had an idea for a thread about Skins, Descriptions, and Narrations in games and how it made different folks feel about games.</p><p></p><p>Do little kids envision the different candy landmarks in Candyland or go woosh when they go down slides in Chutes and Ladders? Do any adults? Does anyone make moves in Chess because knight sounds cooler than bishop? If there are multiple versions of Monopoly or Munchkin in a house, why is one picked over another? Themes don't seem important in many games with standard decks of cards as opposed to mechanics. Do some folks avoid playing certain things in MtG (demons? priests? cats?) because they don't like them as a theme regardless of the effect in game? Do some play certain things in MtG because of the story theme? Will universes beyond change that for a lot of people? Does it matter if Ticket to Ride is about trains or highways or power grids or alliances for most players at first? Later on? How important is the theme to a Euro-game for selling it over the gameplay itself? Is it in movies and plays too - Seven Samurai vs Magnificent Seven, or retheming the consuming and scenery in Shakespeare?</p><p></p><p>For D&D, does the importance of these at first relate to how things match the books and movies that have inspired each individual person? Does it become more/less important over time? For D&D, how important are the differences in powers and mechanics between classes go for some people to reinforcing the theme, and how much is the theme an impediment to getting the effects they want?</p><p></p><p>i'm not sure, but the question was rolling around in my brain.</p></blockquote><p></p>
[QUOTE="Cadence, post: 8775294, member: 6701124"] Thank you. I had an idea for a thread about Skins, Descriptions, and Narrations in games and how it made different folks feel about games. Do little kids envision the different candy landmarks in Candyland or go woosh when they go down slides in Chutes and Ladders? Do any adults? Does anyone make moves in Chess because knight sounds cooler than bishop? If there are multiple versions of Monopoly or Munchkin in a house, why is one picked over another? Themes don't seem important in many games with standard decks of cards as opposed to mechanics. Do some folks avoid playing certain things in MtG (demons? priests? cats?) because they don't like them as a theme regardless of the effect in game? Do some play certain things in MtG because of the story theme? Will universes beyond change that for a lot of people? Does it matter if Ticket to Ride is about trains or highways or power grids or alliances for most players at first? Later on? How important is the theme to a Euro-game for selling it over the gameplay itself? Is it in movies and plays too - Seven Samurai vs Magnificent Seven, or retheming the consuming and scenery in Shakespeare? For D&D, does the importance of these at first relate to how things match the books and movies that have inspired each individual person? Does it become more/less important over time? For D&D, how important are the differences in powers and mechanics between classes go for some people to reinforcing the theme, and how much is the theme an impediment to getting the effects they want? i'm not sure, but the question was rolling around in my brain. [/QUOTE]
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