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General Tabletop Discussion
*Dungeons & Dragons
The Decrease in Desire for Magic in D&D
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<blockquote data-quote="Garthanos" data-source="post: 8776156" data-attributes="member: 82504"><p>People thinking skills can be used constantly and at peak performance I don't know what world they live in, that isn't even realistic (and no I do not think realistic is a good D&D goal.</p><p></p><p>The recent battlemaster maneuvers like Commanding Prescence is explicitly a fairly open ended buff to social ability checks with a resource/frequency limit. A person who went warlord route (which in 5e BM means Charisma emphasis), and managed to get expertise at it could be hitting impossible stunts with it... if the bursts achievable are high enough you just need to define the "impossible" stunts for skills. </p><p></p><p>Criticals on skill use could help the Champion even. Rogues? sigh</p><p></p><p>The battlemaster maneuver Menacing Attack which allows one to frighten an adversary I would argue is also a buffed use of a skill Intimidation, it lacks much scaling which I would say is somewhat true for all maneuvers but that is a separate issue. </p><p></p><p>Level Up has soldiering knacks one where you can add your proficiency to a strength check an additional time (independent of skills) and another explicit buff for jump distances it peaks at 3x.</p><p></p><p>These are indicators of 5e ways that might allow skills to have bursts of greater proportion</p><p></p><p>Will they feel like magic when stunts reach hitting the impossible? Warrior Magic? shrug that is kind of a goal particularly at high levels. Level Up gives a martially universal resource representing extraordinary effort to a degree, so rogues / monks / berserkers / rangers / marshals and even their version of paladins can all tap into it (and maybe do the impossible sometimes)</p></blockquote><p></p>
[QUOTE="Garthanos, post: 8776156, member: 82504"] People thinking skills can be used constantly and at peak performance I don't know what world they live in, that isn't even realistic (and no I do not think realistic is a good D&D goal. The recent battlemaster maneuvers like Commanding Prescence is explicitly a fairly open ended buff to social ability checks with a resource/frequency limit. A person who went warlord route (which in 5e BM means Charisma emphasis), and managed to get expertise at it could be hitting impossible stunts with it... if the bursts achievable are high enough you just need to define the "impossible" stunts for skills. Criticals on skill use could help the Champion even. Rogues? sigh The battlemaster maneuver Menacing Attack which allows one to frighten an adversary I would argue is also a buffed use of a skill Intimidation, it lacks much scaling which I would say is somewhat true for all maneuvers but that is a separate issue. Level Up has soldiering knacks one where you can add your proficiency to a strength check an additional time (independent of skills) and another explicit buff for jump distances it peaks at 3x. These are indicators of 5e ways that might allow skills to have bursts of greater proportion Will they feel like magic when stunts reach hitting the impossible? Warrior Magic? shrug that is kind of a goal particularly at high levels. Level Up gives a martially universal resource representing extraordinary effort to a degree, so rogues / monks / berserkers / rangers / marshals and even their version of paladins can all tap into it (and maybe do the impossible sometimes) [/QUOTE]
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