Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
The Decrease in Desire for Magic in D&D
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="James Gasik" data-source="post: 8776554" data-attributes="member: 6877472"><p>I could think of much better ways to reign in magical power than "and for this part of our adventure, no magic for you".</p><p></p><p>Even if I agreed depriving someone of their strengths could be interesting, what does a spellcaster have left if they can't even use cantrips? A Cleric could fight in melee, though not as well as a warrior (and I'm still boggled by the idea that there's this random area where even the Gods have no power). Maybe a Bard could manage. Bladesingers and Hexblades/Pact of the Blade Warlocks are screwed. Pure Wizards and Sorcerers? Wow I guess they can go back to throwing darts.</p><p></p><p>Oh and you know what would be fantastic? Encounter an enemy immune to non-magical weapons in this "anti-magic zone", in which monsters are just fine thanks. Now nobody can do anything!</p><p></p><p>Anti-Magic Zones sound more like Anti-Player Zones to me.</p><p></p><p>The reason why magic users don't have to make die rolls to cast spells is pretty basic- they have a limited supply of spells that are more powerful than a dang crossbow (I'll grant that cantrips get better over time, but that's simply because of monster hit point inflation).</p><p></p><p>Damage dealing spells are, for the most part, pretty inefficient compared to what Fighters, Barbarians, Rangers, and Paladins are doing. Most haven't had their damage increased in a meaningful way since the 80's. Worse, rather than getting better over time, now you have to use higher level spell slots for them.</p><p></p><p>Just to get 10d6 out of a lightning bolt takes a 5th level spell slot. That's terrible!</p><p></p><p>Buffs are super nerfed in 5e- most take concentration, and you have better uses for that, so few people are getting buffs, and even Haste has gone from a party buff to something one guy gets, and it has a downside when concentration ends!</p><p></p><p>So what we're really griping about, are spells that disable enemies and utility spells. Spending one spell slot to disable a group of enemies so it's easier to fight them seems pretty reasonable when you only have so many.</p><p></p><p>Now the utility stuff, that's where the issues come from, I would think. Especially when it lets the spellcaster affect the narrative in ways a mere skill check cannot.</p></blockquote><p></p>
[QUOTE="James Gasik, post: 8776554, member: 6877472"] I could think of much better ways to reign in magical power than "and for this part of our adventure, no magic for you". Even if I agreed depriving someone of their strengths could be interesting, what does a spellcaster have left if they can't even use cantrips? A Cleric could fight in melee, though not as well as a warrior (and I'm still boggled by the idea that there's this random area where even the Gods have no power). Maybe a Bard could manage. Bladesingers and Hexblades/Pact of the Blade Warlocks are screwed. Pure Wizards and Sorcerers? Wow I guess they can go back to throwing darts. Oh and you know what would be fantastic? Encounter an enemy immune to non-magical weapons in this "anti-magic zone", in which monsters are just fine thanks. Now nobody can do anything! Anti-Magic Zones sound more like Anti-Player Zones to me. The reason why magic users don't have to make die rolls to cast spells is pretty basic- they have a limited supply of spells that are more powerful than a dang crossbow (I'll grant that cantrips get better over time, but that's simply because of monster hit point inflation). Damage dealing spells are, for the most part, pretty inefficient compared to what Fighters, Barbarians, Rangers, and Paladins are doing. Most haven't had their damage increased in a meaningful way since the 80's. Worse, rather than getting better over time, now you have to use higher level spell slots for them. Just to get 10d6 out of a lightning bolt takes a 5th level spell slot. That's terrible! Buffs are super nerfed in 5e- most take concentration, and you have better uses for that, so few people are getting buffs, and even Haste has gone from a party buff to something one guy gets, and it has a downside when concentration ends! So what we're really griping about, are spells that disable enemies and utility spells. Spending one spell slot to disable a group of enemies so it's easier to fight them seems pretty reasonable when you only have so many. Now the utility stuff, that's where the issues come from, I would think. Especially when it lets the spellcaster affect the narrative in ways a mere skill check cannot. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
The Decrease in Desire for Magic in D&D
Top