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The Decrease in Desire for Magic in D&D
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<blockquote data-quote="James Gasik" data-source="post: 8777032" data-attributes="member: 6877472"><p>I'm well aware that the game books claim that magic practitioners are rare, but even if that's true, which, at the very least, published settings indicate that it is not, the fact is, there's nothing informing that fact in the rules.</p><p></p><p>Even ignoring the fact that player characters run on different rules, allowing any Variant Human to start with a feat that gives them magic, regardless of class, there are several NPC's in the monster manual alone that stand in for generic individuals, like cultists, gladiators, town guards, and the like, many of whom have lots of Hit Dice, special abilities, and even spellcasting.</p><p></p><p>With regards to why isn't everyone a doctor or engineer, there is no correlation- we have no evidence stating that it's as hard to be a Cleric as it is to be a doctor, or that learning to cast first level spells requires an Engineering degree. In fact, I would argue we have quite the opposite-</p><p></p><p>If a 4HD player character can opt to learn 1st level magic simply by taking a feat, regardless of ability scores, class, or background, then it seems this is more akin to a 16 week course to get your CNA, nothing like being a doctor.</p><p></p><p>As for how my magical campaign goes, well it's on hiatus, but I did write one and run it for a few months. I get sometimes people want a less fantastical setting, but my point is that "ye olde typical D&D setting" is a lot less plausible than one might suppose at first glance.</p></blockquote><p></p>
[QUOTE="James Gasik, post: 8777032, member: 6877472"] I'm well aware that the game books claim that magic practitioners are rare, but even if that's true, which, at the very least, published settings indicate that it is not, the fact is, there's nothing informing that fact in the rules. Even ignoring the fact that player characters run on different rules, allowing any Variant Human to start with a feat that gives them magic, regardless of class, there are several NPC's in the monster manual alone that stand in for generic individuals, like cultists, gladiators, town guards, and the like, many of whom have lots of Hit Dice, special abilities, and even spellcasting. With regards to why isn't everyone a doctor or engineer, there is no correlation- we have no evidence stating that it's as hard to be a Cleric as it is to be a doctor, or that learning to cast first level spells requires an Engineering degree. In fact, I would argue we have quite the opposite- If a 4HD player character can opt to learn 1st level magic simply by taking a feat, regardless of ability scores, class, or background, then it seems this is more akin to a 16 week course to get your CNA, nothing like being a doctor. As for how my magical campaign goes, well it's on hiatus, but I did write one and run it for a few months. I get sometimes people want a less fantastical setting, but my point is that "ye olde typical D&D setting" is a lot less plausible than one might suppose at first glance. [/QUOTE]
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