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The Decrease in Desire for Magic in D&D
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<blockquote data-quote="Minigiant" data-source="post: 8777542" data-attributes="member: 63508"><p>The nonspellcasters tend to be good and influential at the sweet spot. </p><p></p><p>It's at the end of the sweet spot, level 9 or so, when casters and spell appear all over both sides of the screen and people start getting sick of It. But people want to play past level 10 and roll up PCs for it.</p><p></p><p>People also tend to play casters because designers tend to stretch nonspell class features out over many levels to prevent frontloading. So it takes all the way until tier 3 to get everything.</p><p></p><p>Whereas 90% of spells are designed separated from class, have legacy placements, and are not placed by tier. All those very powerful low level spells should be higher tier. Why is Tiny Hut castable before level 13?. <em>But legacy</em></p></blockquote><p></p>
[QUOTE="Minigiant, post: 8777542, member: 63508"] The nonspellcasters tend to be good and influential at the sweet spot. It's at the end of the sweet spot, level 9 or so, when casters and spell appear all over both sides of the screen and people start getting sick of It. But people want to play past level 10 and roll up PCs for it. People also tend to play casters because designers tend to stretch nonspell class features out over many levels to prevent frontloading. So it takes all the way until tier 3 to get everything. Whereas 90% of spells are designed separated from class, have legacy placements, and are not placed by tier. All those very powerful low level spells should be higher tier. Why is Tiny Hut castable before level 13?. [I]But legacy[/I] [/QUOTE]
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