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The Decrease in Desire for Magic in D&D
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<blockquote data-quote="Art Waring" data-source="post: 8777616" data-attributes="member: 7037141"><p>With hacking, yes absolutely. But with magic its not always the case. Fighting street punks and doing street runs isn't the same as doing a run on a major corp or a syndicate outfit with the resources to deal with mages. </p><p></p><p>But the "doing anything fun" comment sounds just a bit off to me, as I have played shadowrun since 2e (not playing SR currently tho, doing 5e stuff), and have had years of fun, playing street sammy's, mages, and once a hacker (I don't like the hacking system, since it becomes a solo show, no fun for the table). I think there is a lot of potential for fun, just my opinion.</p><p></p><p>Back to the subject, magic with risks can be a lot of fun for the right table. YMMV.</p></blockquote><p></p>
[QUOTE="Art Waring, post: 8777616, member: 7037141"] With hacking, yes absolutely. But with magic its not always the case. Fighting street punks and doing street runs isn't the same as doing a run on a major corp or a syndicate outfit with the resources to deal with mages. But the "doing anything fun" comment sounds just a bit off to me, as I have played shadowrun since 2e (not playing SR currently tho, doing 5e stuff), and have had years of fun, playing street sammy's, mages, and once a hacker (I don't like the hacking system, since it becomes a solo show, no fun for the table). I think there is a lot of potential for fun, just my opinion. Back to the subject, magic with risks can be a lot of fun for the right table. YMMV. [/QUOTE]
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