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The Decrease in Desire for Magic in D&D
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<blockquote data-quote="Lanefan" data-source="post: 8778139" data-attributes="member: 29398"><p>Numerous things here.</p><p></p><p>First, I've never liked upcasting. Spells getting better with level as a matter of course e.g. duration 1 round/level or damage 1d6/level is fine, and nicely reflects the added power a caster has as her levels advance.</p><p></p><p>Second, something I've always had issues with is two-spells-in-one write-ups. Here, I'd want Firebolt and Fireball to be kept as two completely different spells, each with its own risky and safe version if desired (though IMO there should be no such thing as a "safe" Fireball). <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> Otherwise, looking up "Fireball" will only take you to a pointer saying "see the write-up for Firebolt", i.e. more page-flipping. The 1e books are awful for this.</p><p></p><p>I maintain spells-learned should never be chooseable by the caster, but gated behind random rolls as to what's available and-or what your trainer happens to give you at level-up. I also like the idea of learning a new spell not being a guaranteed process (exception: spells gained at level-up, because someone's showing you how to do it), but rather there being a chance of blowing it; and you can't try that spell again until either your level or your intelligence score increases.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 8778139, member: 29398"] Numerous things here. First, I've never liked upcasting. Spells getting better with level as a matter of course e.g. duration 1 round/level or damage 1d6/level is fine, and nicely reflects the added power a caster has as her levels advance. Second, something I've always had issues with is two-spells-in-one write-ups. Here, I'd want Firebolt and Fireball to be kept as two completely different spells, each with its own risky and safe version if desired (though IMO there should be no such thing as a "safe" Fireball). :) Otherwise, looking up "Fireball" will only take you to a pointer saying "see the write-up for Firebolt", i.e. more page-flipping. The 1e books are awful for this. I maintain spells-learned should never be chooseable by the caster, but gated behind random rolls as to what's available and-or what your trainer happens to give you at level-up. I also like the idea of learning a new spell not being a guaranteed process (exception: spells gained at level-up, because someone's showing you how to do it), but rather there being a chance of blowing it; and you can't try that spell again until either your level or your intelligence score increases. [/QUOTE]
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