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The Decrease in Desire for Magic in D&D
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<blockquote data-quote="Fanaelialae" data-source="post: 8778141" data-attributes="member: 53980"><p>Okay.</p><p></p><p>Because you're throwing the baby out with the bathwater. </p><p></p><p>There are not a lot of other ways (that I'm familiar with) that produce satisfying results. </p><p></p><p>There's 2e style multiclassing which is only available at character creation. If you remove that restriction it either becomes absurdly good or unusable, depending on the experience system it's coupled to. (To say nothing of the fact that this type of progression basically requires XP, and won't really work with something like milestones.)</p><p></p><p>2e style dual classing is a wonky and ludicrous approach even before examining it from a balance perspective.</p><p></p><p>There's feat style multiclassing like we saw in 4e, which worked okay in 4e (but not phenomenally) but wouldn't work in a system where you aren't regularly getting feats because having to wait four levels to multiclass is fundamentally unsatisfying. Many campaigns will end in that time.</p><p></p><p>Is there some perfect multiclassing solution you're aware of that I'm overlooking here?</p><p></p><p>While I agree that 3e style multiclassing isn't perfect, I don't agree that it can't be improved to work well. We've even had some suggestions to that end in this very thread.</p><p></p><p>Hence why I think your suggestion is similarly absurd to fixing spellcasting by removing spellcasters. (You know, there are fully functioning RPGs out there without playable spellcasters. Even fantasy RPGs.)</p></blockquote><p></p>
[QUOTE="Fanaelialae, post: 8778141, member: 53980"] Okay. Because you're throwing the baby out with the bathwater. There are not a lot of other ways (that I'm familiar with) that produce satisfying results. There's 2e style multiclassing which is only available at character creation. If you remove that restriction it either becomes absurdly good or unusable, depending on the experience system it's coupled to. (To say nothing of the fact that this type of progression basically requires XP, and won't really work with something like milestones.) 2e style dual classing is a wonky and ludicrous approach even before examining it from a balance perspective. There's feat style multiclassing like we saw in 4e, which worked okay in 4e (but not phenomenally) but wouldn't work in a system where you aren't regularly getting feats because having to wait four levels to multiclass is fundamentally unsatisfying. Many campaigns will end in that time. Is there some perfect multiclassing solution you're aware of that I'm overlooking here? While I agree that 3e style multiclassing isn't perfect, I don't agree that it can't be improved to work well. We've even had some suggestions to that end in this very thread. Hence why I think your suggestion is similarly absurd to fixing spellcasting by removing spellcasters. (You know, there are fully functioning RPGs out there without playable spellcasters. Even fantasy RPGs.) [/QUOTE]
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The Decrease in Desire for Magic in D&D
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