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The Decrease in Desire for Magic in D&D
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<blockquote data-quote="Undrave" data-source="post: 8778143" data-attributes="member: 7015698"><p>Too bad <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick out tongue :p" loading="lazy" data-shortname=":p" /> you’re messing around with the basic fabric of reality, that rubber’s band gonna spring back and slap you in the face sometimes <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick out tongue :p" loading="lazy" data-shortname=":p" /> If you don’t want to, just stick to the more safe options and don’t over exert yourself. </p><p></p><p>I'm replacing the limits with danger. The more you try to reshape reality, the more dangerous it is to you. I could even see one of the consequences to be to disable your spell casting until the next long rest. </p><p></p><p>I don't mind Cantrips, because they are, in effect, refluffed weapon attacks. They help sell that 'this guy is a spell caster' and they're some of the least impactful spells people learn. </p><p></p><p></p><p>That could work. </p><p></p><p>Damage dealing spell: You take the damage.</p><p>Illusion and Divination: You get blinded/confused.</p><p>Transmutation: You fall down paralyzed for a time.</p><p>Echantment: Any enchantment already in place fizzles out, your proficiency bonus becomes 0 for a turn.</p><p>Summons: They turn against you and your ally and you can't dismiss them anymore.</p><p>Mind reading and other Psionic stuff: You take psychic damage</p><p></p><p>Stuff like that.</p></blockquote><p></p>
[QUOTE="Undrave, post: 8778143, member: 7015698"] Too bad :p you’re messing around with the basic fabric of reality, that rubber’s band gonna spring back and slap you in the face sometimes :p If you don’t want to, just stick to the more safe options and don’t over exert yourself. I'm replacing the limits with danger. The more you try to reshape reality, the more dangerous it is to you. I could even see one of the consequences to be to disable your spell casting until the next long rest. I don't mind Cantrips, because they are, in effect, refluffed weapon attacks. They help sell that 'this guy is a spell caster' and they're some of the least impactful spells people learn. That could work. Damage dealing spell: You take the damage. Illusion and Divination: You get blinded/confused. Transmutation: You fall down paralyzed for a time. Echantment: Any enchantment already in place fizzles out, your proficiency bonus becomes 0 for a turn. Summons: They turn against you and your ally and you can't dismiss them anymore. Mind reading and other Psionic stuff: You take psychic damage Stuff like that. [/QUOTE]
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