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The Decrease in Desire for Magic in D&D
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<blockquote data-quote="Lanefan" data-source="post: 8778164" data-attributes="member: 29398"><p>Unless there's mechanics in place that allow a character to pick up (an) additional class(es) during its played career.</p><p></p><p>Good. Anything that works against milestones or fiat-levelling is just fine by me. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Otherwise, IME it's neither absurdly good nor unusable provided a few classes - Monk, Paladin, Bard - are not allowed to multi. And I say this as someone who generally dislikes multi-classing.</p><p></p><p>That was 1e, but yes, it's a terrible system</p><p></p><p>And if the game doesn't use or have feats this one's a non-starter.</p><p></p><p>The problems with 3e multiclassing, repeated in 5e, are:</p><p>--- the additive aspect; where a 4th-4th character is treated as an 8th rather than a 4th in each of two independent classes</p><p>--- the all-or-nothing approcah to levelling where this level you advance one class and next level you advance the other, in that it doesn't reflect how the character is being played in the fiction. If I'm a fighter-thief, in theory I'm using the skills of both classes while in the field and my xp should reflect that; the classes should advance independently (i.e. each have their own xp track) and level up whenever they happen to level up. Further, they shouldn't have to level up together - if I play my F-T mostly as a thief then I should be able to, with DM approval, assign more xp to thief - say, on a 75-25 ratio - and have it advance faster than fighter. (I also like and use variable-by-class progression tables, but that's another story)</p></blockquote><p></p>
[QUOTE="Lanefan, post: 8778164, member: 29398"] Unless there's mechanics in place that allow a character to pick up (an) additional class(es) during its played career. Good. Anything that works against milestones or fiat-levelling is just fine by me. :) Otherwise, IME it's neither absurdly good nor unusable provided a few classes - Monk, Paladin, Bard - are not allowed to multi. And I say this as someone who generally dislikes multi-classing. That was 1e, but yes, it's a terrible system And if the game doesn't use or have feats this one's a non-starter. The problems with 3e multiclassing, repeated in 5e, are: --- the additive aspect; where a 4th-4th character is treated as an 8th rather than a 4th in each of two independent classes --- the all-or-nothing approcah to levelling where this level you advance one class and next level you advance the other, in that it doesn't reflect how the character is being played in the fiction. If I'm a fighter-thief, in theory I'm using the skills of both classes while in the field and my xp should reflect that; the classes should advance independently (i.e. each have their own xp track) and level up whenever they happen to level up. Further, they shouldn't have to level up together - if I play my F-T mostly as a thief then I should be able to, with DM approval, assign more xp to thief - say, on a 75-25 ratio - and have it advance faster than fighter. (I also like and use variable-by-class progression tables, but that's another story) [/QUOTE]
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