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The Decrease in Desire for Magic in D&D
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<blockquote data-quote="EzekielRaiden" data-source="post: 8778697" data-attributes="member: 6790260"><p>Perhaps we could make that "gas in the tank" analogy explicit. You have X Grit in the tank. All of your abilities are decent at-will attacks. Spend 1 Grit to boost one to "Encounter." Spend 2 Grit to make it "Daily."</p><p></p><p>Of course, in order to make this work and actually be fun, you'd have to deal with an issue. Namely, that you should always pick the best "Daily" option and then <em>spam the living hell out of it</em> until you ran out of Grit. Which is pretty clearly Not Desirable, by way of being Very Boring--it's okay if there's a consistent basic option for folks that <em>don't</em> want to make lots of choices, but it sucks for anyone who wants engaging gameplay. Perhaps some sort of "reverse-reliable"? Or building in a "rebound" time where you have to wait 1d6 rounds before you can boost a particular attack again? I dunno. This is me spitballing.</p><p>[SPOILER="Souper Sekrit"]Don't go spoiling the surprise, 4e fans! I'm curious to see how this one plays out.[/SPOILER]</p><p></p><p></p><p>Sounds like a great excuse for refusing to actually solve a problem that's <em>been</em> a problem for over a decade, minus the brief respite during 4e.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 8778697, member: 6790260"] Perhaps we could make that "gas in the tank" analogy explicit. You have X Grit in the tank. All of your abilities are decent at-will attacks. Spend 1 Grit to boost one to "Encounter." Spend 2 Grit to make it "Daily." Of course, in order to make this work and actually be fun, you'd have to deal with an issue. Namely, that you should always pick the best "Daily" option and then [I]spam the living hell out of it[/I] until you ran out of Grit. Which is pretty clearly Not Desirable, by way of being Very Boring--it's okay if there's a consistent basic option for folks that [I]don't[/I] want to make lots of choices, but it sucks for anyone who wants engaging gameplay. Perhaps some sort of "reverse-reliable"? Or building in a "rebound" time where you have to wait 1d6 rounds before you can boost a particular attack again? I dunno. This is me spitballing. [SPOILER="Souper Sekrit"]Don't go spoiling the surprise, 4e fans! I'm curious to see how this one plays out.[/SPOILER] Sounds like a great excuse for refusing to actually solve a problem that's [I]been[/I] a problem for over a decade, minus the brief respite during 4e. [/QUOTE]
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