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General Tabletop Discussion
*Dungeons & Dragons
The Decrease in Desire for Magic in D&D
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<blockquote data-quote="GMforPowergamers" data-source="post: 8778766" data-attributes="member: 67338"><p>back in 4e I didn't know the solution (maybe I missed you posting this or maybe I just didn't get it) but today I would want 4e more based on the warlock...</p><p>You get some at wills and a pool of encounter abilities that scale but can only use 2 of those encounter abelites per time... (yes I am using short rest and encounter interchangeable) then you get micro class specific feats (invocations) that can give you new at wills new always on buffs or new dailies... and some of those dailies still cost a per encounter resource. At later levels you get daily abilities that do not scale and are in addition to the others. On top of all this you get 2 subclass choices that you can mix and match.</p><p></p><p>imagine a fighter/warblade/whatever getting this treatment... at 1st level you make a great weapon, or a duel weapon, or a duilist as your subclass (or archer or tank or what ever) you get 2 at wills on top of basic attacks, and you pick 2 encounter/short rest abilities from a list of 5-10... but you can only use 1 per encounter/short rest. At level 2 you get a 2nd use per encounter/short rest and 2 combat buffs (invocations) at level 3 you choose a 2nd subclass and a 3rd encounter ability (but still just use 2) sub classes like Knight, Battlemaster, samari, arcane archer, ect. BUT at level 3 you now can choose from 2nd level maneuvers (that have there own 5-10 list) and your 1st level ones scale up just a bit.</p></blockquote><p></p>
[QUOTE="GMforPowergamers, post: 8778766, member: 67338"] back in 4e I didn't know the solution (maybe I missed you posting this or maybe I just didn't get it) but today I would want 4e more based on the warlock... You get some at wills and a pool of encounter abilities that scale but can only use 2 of those encounter abelites per time... (yes I am using short rest and encounter interchangeable) then you get micro class specific feats (invocations) that can give you new at wills new always on buffs or new dailies... and some of those dailies still cost a per encounter resource. At later levels you get daily abilities that do not scale and are in addition to the others. On top of all this you get 2 subclass choices that you can mix and match. imagine a fighter/warblade/whatever getting this treatment... at 1st level you make a great weapon, or a duel weapon, or a duilist as your subclass (or archer or tank or what ever) you get 2 at wills on top of basic attacks, and you pick 2 encounter/short rest abilities from a list of 5-10... but you can only use 1 per encounter/short rest. At level 2 you get a 2nd use per encounter/short rest and 2 combat buffs (invocations) at level 3 you choose a 2nd subclass and a 3rd encounter ability (but still just use 2) sub classes like Knight, Battlemaster, samari, arcane archer, ect. BUT at level 3 you now can choose from 2nd level maneuvers (that have there own 5-10 list) and your 1st level ones scale up just a bit. [/QUOTE]
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