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The Decrease in Desire for Magic in D&D
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<blockquote data-quote="James Gasik" data-source="post: 8779445" data-attributes="member: 6877472"><p>I mean, in all the 5e I've played, that's generally what happens. The enemies and the melee rush towards each other, and just swing until someone falls down. DM's seem terrified of giving anyone a free hit on their monsters, and melee characters generally do more damage anyways, while ranged characters just plink away.</p><p></p><p>I played an archer Battlemaster in AL til 13th level and I rarely took a lot of damage (and the one time I did get focused, the DM was dismayed to realize that I had in excess of 100 hit points).</p><p></p><p>As far as defensive abilities go, there's not a lot of good ones is there? Heavy Armor Mastery is the best I can think of off hand. Dodging means you're not attacking for most people. As for non-combat solutions...most of the people I play with who play melee warriors seem averse to not running into melee and fighting, lol.</p><p></p><p>As for non-combat solutions...maybe? But it's been my experience that most people who play melee characters actually want to fight with them, to the point that I've had people protest when I attempt diplomacy or lock down foes with a spell!</p></blockquote><p></p>
[QUOTE="James Gasik, post: 8779445, member: 6877472"] I mean, in all the 5e I've played, that's generally what happens. The enemies and the melee rush towards each other, and just swing until someone falls down. DM's seem terrified of giving anyone a free hit on their monsters, and melee characters generally do more damage anyways, while ranged characters just plink away. I played an archer Battlemaster in AL til 13th level and I rarely took a lot of damage (and the one time I did get focused, the DM was dismayed to realize that I had in excess of 100 hit points). As far as defensive abilities go, there's not a lot of good ones is there? Heavy Armor Mastery is the best I can think of off hand. Dodging means you're not attacking for most people. As for non-combat solutions...most of the people I play with who play melee warriors seem averse to not running into melee and fighting, lol. As for non-combat solutions...maybe? But it's been my experience that most people who play melee characters actually want to fight with them, to the point that I've had people protest when I attempt diplomacy or lock down foes with a spell! [/QUOTE]
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