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The Decrease in Desire for Magic in D&D
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<blockquote data-quote="EzekielRaiden" data-source="post: 8780010" data-attributes="member: 6790260"><p>I'll grant you much of this. Yet, I would also say that it is still possible to <em>do better</em> without having to make everything Super Complicated And Nuanced.</p><p></p><p>It's part of why, in my home game, I chose to go along with the Zakhara concept that <em>nearly all sapient beings</em> are welcome in society. I haven't actually had goblins (or gnomes, or a handful of other options) show up in-game yet. But there have been ogre caravanserai owners, minotaur vendors of fine dishware (<img class="smilie smilie--emoji" loading="lazy" alt="😉" title="Winking face :wink:" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" data-shortname=":wink:" />), orc librarians, etc.</p><p></p><p>When people are bad? They're bandits and outlaws, just as you would if every sapient being were human. You don't have to make a big production of it. Just show what bad stuff they've done. If the players want to run it as a "justice for wrongs done" thing, they can--that's up to them. (Though they might want to think about what message that sends.)</p><p></p><p>And if you want enemies that can just be KOS zero thought required, well, that's not that hard. Vampires and <em>ghuls</em> make a great "sapient but evil" option, where killing the <em>literal undead</em> is straight-up a kindness to the poor soul trapped so. Mind flayers are another great choice, as are things like invading alien beings or Far Realm entities (or just stuff cribbed from Eberron, if you like; those guys are <em>nasty</em>.) Liches. Slavers actively abusing and/or killing their slaves. Etc. There are plenty of things you can do that are <em>really obviously not okay</em>, without having any amount of "hey...is it okay that we're just killing these goblins simply because they're goblins...who were living on this land...?"</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 8780010, member: 6790260"] I'll grant you much of this. Yet, I would also say that it is still possible to [I]do better[/I] without having to make everything Super Complicated And Nuanced. It's part of why, in my home game, I chose to go along with the Zakhara concept that [I]nearly all sapient beings[/I] are welcome in society. I haven't actually had goblins (or gnomes, or a handful of other options) show up in-game yet. But there have been ogre caravanserai owners, minotaur vendors of fine dishware (😉), orc librarians, etc. When people are bad? They're bandits and outlaws, just as you would if every sapient being were human. You don't have to make a big production of it. Just show what bad stuff they've done. If the players want to run it as a "justice for wrongs done" thing, they can--that's up to them. (Though they might want to think about what message that sends.) And if you want enemies that can just be KOS zero thought required, well, that's not that hard. Vampires and [I]ghuls[/I] make a great "sapient but evil" option, where killing the [I]literal undead[/I] is straight-up a kindness to the poor soul trapped so. Mind flayers are another great choice, as are things like invading alien beings or Far Realm entities (or just stuff cribbed from Eberron, if you like; those guys are [I]nasty[/I].) Liches. Slavers actively abusing and/or killing their slaves. Etc. There are plenty of things you can do that are [I]really obviously not okay[/I], without having any amount of "hey...is it okay that we're just killing these goblins simply because they're goblins...who were living on this land...?" [/QUOTE]
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