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The Decrease in Desire for Magic in D&D
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<blockquote data-quote="Jaeger" data-source="post: 8780266" data-attributes="member: 27996"><p>There are some very interesting youtube videos and articles out there about game design from a video game perspective.</p><p></p><p>Do a search with the phrases: </p><p></p><p><em>Players will optimize the fun out of a game</em></p><p><em>How Game Designers Protect Players From Themselves</em></p><p></p><p>All of WotC's D&D survey's have been very player facing...</p><p></p><p>The reason why I think that these video game design issues are relevant to RPG's despite the media being different, is that I think that if WotC keeps the player facing survey model to shape their design direction: D&D will gradually succumb to this effect over time. </p><p></p><p><em>In my opinion</em>, the signs of this are already there when you compare to how things were done to restrain PC power levels in past editions.</p></blockquote><p></p>
[QUOTE="Jaeger, post: 8780266, member: 27996"] There are some very interesting youtube videos and articles out there about game design from a video game perspective. Do a search with the phrases: [I]Players will optimize the fun out of a game How Game Designers Protect Players From Themselves[/I] All of WotC's D&D survey's have been very player facing... The reason why I think that these video game design issues are relevant to RPG's despite the media being different, is that I think that if WotC keeps the player facing survey model to shape their design direction: D&D will gradually succumb to this effect over time. [I]In my opinion[/I], the signs of this are already there when you compare to how things were done to restrain PC power levels in past editions. [/QUOTE]
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