Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
The Decrease in Desire for Magic in D&D
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Lanefan" data-source="post: 8783319" data-attributes="member: 29398"><p>You seem to be wilfully ignoring the rather large difference between ever-present and rarely-present.</p><p></p><p>Yes, things exist in the game that mitigate problems; but it's by no means guaranteed that any given character or even any given party will ever see some of them.</p><p></p><p>Every party will eventually get access to <em>Continual Light</em>. Not every party will see a Bag of Holding but one does show up now and then, and few if any will ever see a Ring of Wizardry (in 40 years I've never seen one either as DM or player).</p><p></p><p>Fireball formation is unavoidable in close quarters, unless you want the party so spread out that they end up being fed to the foes one at a time.</p><p></p><p>Every single item, yes. Every single magic item plus important non-magical items, no; if you just get on with it efficiently.</p><p></p><p>I'll always have people roll for their backpacks, for example, as loss of one means it's way harder to carry a bunch of small thngs around. Ditto their mundane armour, sheids, and weapons. And allmagic items must save. But trivialities like the pair of gambling dice someone has, I'm not nearly as concerned about.</p><p></p><p>Whatever happened to the idea of overcoming frustration itself being part of (or maybe even much of) the fun?</p><p></p><p>This Bob-the-many idea is, IME, utter hyperbole.</p><p></p><p>Maybe twice have I ever seen someone come right back with the same character after the preceding one died; and once of that twice was me when a cool character idea I had didn't get out of its first session (and in fact didn't even last long enough to introduce itself!), I came right back with the same character idea again - or as close as the dice would let me. And we go through a lot of characters.</p><p></p><p>Far more often, I see one player style a character after that of another player's character that has turned out to be successful.</p><p></p><p>This is a very large point: the game is (and IMO should be) largely predicated on luck once game mechanics rear their heads.</p><p></p><p>The lack of punishment<strong> is</strong> the reward. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Lanefan, post: 8783319, member: 29398"] You seem to be wilfully ignoring the rather large difference between ever-present and rarely-present. Yes, things exist in the game that mitigate problems; but it's by no means guaranteed that any given character or even any given party will ever see some of them. Every party will eventually get access to [I]Continual Light[/I]. Not every party will see a Bag of Holding but one does show up now and then, and few if any will ever see a Ring of Wizardry (in 40 years I've never seen one either as DM or player). Fireball formation is unavoidable in close quarters, unless you want the party so spread out that they end up being fed to the foes one at a time. Every single item, yes. Every single magic item plus important non-magical items, no; if you just get on with it efficiently. I'll always have people roll for their backpacks, for example, as loss of one means it's way harder to carry a bunch of small thngs around. Ditto their mundane armour, sheids, and weapons. And allmagic items must save. But trivialities like the pair of gambling dice someone has, I'm not nearly as concerned about. Whatever happened to the idea of overcoming frustration itself being part of (or maybe even much of) the fun? This Bob-the-many idea is, IME, utter hyperbole. Maybe twice have I ever seen someone come right back with the same character after the preceding one died; and once of that twice was me when a cool character idea I had didn't get out of its first session (and in fact didn't even last long enough to introduce itself!), I came right back with the same character idea again - or as close as the dice would let me. And we go through a lot of characters. Far more often, I see one player style a character after that of another player's character that has turned out to be successful. This is a very large point: the game is (and IMO should be) largely predicated on luck once game mechanics rear their heads. The lack of punishment[B] is[/B] the reward. :) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
The Decrease in Desire for Magic in D&D
Top