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General Tabletop Discussion
*Dungeons & Dragons
The Decrease in Desire for Magic in D&D
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<blockquote data-quote="Undrave" data-source="post: 8783593" data-attributes="member: 7015698"><p>Ya know what this reminds me of? My relationship with Pokémon…</p><p></p><p>I love the franchise, always have fun with the games, but I no longer play it optimally. In single player, Pokémon games have two battle mode: Shift and Set. Shift, the default, allows you to know what Pokémon the opponent will send next and gives you a chance to switch, allowing you to field the perfect counter every time. Set, on the other hand, means that if you need to switch you need to do it manually, granting the opponent a free shot.</p><p></p><p>Furthermore, in single player, you can always open your bag to drop a Revive or a Full Restore to keep your ‘mons Fighting, usually while you sacrifice a less useful Pokémon.</p><p></p><p>And the most efficient way to go through the single player is to one shot everything with super effective moves from high offense Pokémon that are fast enough to go first.</p><p></p><p>I’ve played SO much Pokémon that I no longer find the easy way fun. I put my battlemode to set, I never use items to heal in battle, and I go out of my way to use lesser Pokémon, I prefer to set up using status moves on bulky Pokémon than just send glass canons (or at least my team isn’t JUST glass canons). I sometimes impose even further challenges on myself, like using only a certain type of Pokémon.</p><p></p><p>Maybe people want less magic because it gets boring to just obviate challenges with magic all the time.</p></blockquote><p></p>
[QUOTE="Undrave, post: 8783593, member: 7015698"] Ya know what this reminds me of? My relationship with Pokémon… I love the franchise, always have fun with the games, but I no longer play it optimally. In single player, Pokémon games have two battle mode: Shift and Set. Shift, the default, allows you to know what Pokémon the opponent will send next and gives you a chance to switch, allowing you to field the perfect counter every time. Set, on the other hand, means that if you need to switch you need to do it manually, granting the opponent a free shot. Furthermore, in single player, you can always open your bag to drop a Revive or a Full Restore to keep your ‘mons Fighting, usually while you sacrifice a less useful Pokémon. And the most efficient way to go through the single player is to one shot everything with super effective moves from high offense Pokémon that are fast enough to go first. I’ve played SO much Pokémon that I no longer find the easy way fun. I put my battlemode to set, I never use items to heal in battle, and I go out of my way to use lesser Pokémon, I prefer to set up using status moves on bulky Pokémon than just send glass canons (or at least my team isn’t JUST glass canons). I sometimes impose even further challenges on myself, like using only a certain type of Pokémon. Maybe people want less magic because it gets boring to just obviate challenges with magic all the time. [/QUOTE]
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