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The Decrease in Desire for Magic in D&D
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<blockquote data-quote="Voadam" data-source="post: 8784273" data-attributes="member: 2209"><p>Clay golems were introduced in 1975 in The Strategic Review #4. You may be right about the damage healing being a mistake in translation from the original D&D implementation, though it is also possible it was a deliberate change to make them more unique for D&D.</p><p></p><p>1975 OD&D:</p><p></p><p>THE CLAY GOLEM</p><p>Lawful clerics of the 15th level or above are able to fashion these creatures.</p><p>Once sculpted (in-man-like form) the cleric must use a Raise Dead, Animate Object and Commune Spells to bring it into being as a golem. The costs of vestments of the cleric preparing the clay golem will be 12,000 plus 5,000 to 50,000 additional gold pieces. It can be commanded only by the Lawful cleric who created the golem, and it functions in all respects as a 12-dice earth elemental unless otherwise stated. <strong>Damage done to the golem is permanent, and cannot be restored in any fashion.</strong> There is additionally a 1% chance for each turn it is commanded to action that it will become chaotic and begin attacking any and all life forms it meets, moving towards the nearest and progressing on from there until destroyed.</p><p>Type</p><p>Clay</p><p>Defensive Capability</p><p>Affected only by blunt +1 magic weapons, and spells have no effect except for Move Earth which will drive the golem back 12”, and Disintegrate which will prevent all movement by the golem for 1 turn.</p><p>Offensive Capability</p><p>Attacks as a 12-dice earth elemental, but- the golem is able to Haste itself for a maximum of 3 melee rounds after the first round of combat.</p><p>Hit Points</p><p>50</p><p>Movement</p><p>7”</p><p></p><p>1979 Monster Manual:</p><p></p><p>"<strong>Damage inflicted upon living matter by a clay golem is only repairable by means of a healing spell from a cleric of 17th or greater level.</strong>"</p><p></p><p>I prefer the OD&D version.</p></blockquote><p></p>
[QUOTE="Voadam, post: 8784273, member: 2209"] Clay golems were introduced in 1975 in The Strategic Review #4. You may be right about the damage healing being a mistake in translation from the original D&D implementation, though it is also possible it was a deliberate change to make them more unique for D&D. 1975 OD&D: THE CLAY GOLEM Lawful clerics of the 15th level or above are able to fashion these creatures. Once sculpted (in-man-like form) the cleric must use a Raise Dead, Animate Object and Commune Spells to bring it into being as a golem. The costs of vestments of the cleric preparing the clay golem will be 12,000 plus 5,000 to 50,000 additional gold pieces. It can be commanded only by the Lawful cleric who created the golem, and it functions in all respects as a 12-dice earth elemental unless otherwise stated. [B]Damage done to the golem is permanent, and cannot be restored in any fashion.[/B] There is additionally a 1% chance for each turn it is commanded to action that it will become chaotic and begin attacking any and all life forms it meets, moving towards the nearest and progressing on from there until destroyed. Type Clay Defensive Capability Affected only by blunt +1 magic weapons, and spells have no effect except for Move Earth which will drive the golem back 12”, and Disintegrate which will prevent all movement by the golem for 1 turn. Offensive Capability Attacks as a 12-dice earth elemental, but- the golem is able to Haste itself for a maximum of 3 melee rounds after the first round of combat. Hit Points 50 Movement 7” 1979 Monster Manual: "[B]Damage inflicted upon living matter by a clay golem is only repairable by means of a healing spell from a cleric of 17th or greater level.[/B]" I prefer the OD&D version. [/QUOTE]
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