Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
The Decrease in Desire for Magic in D&D
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="FrozenNorth" data-source="post: 8784296" data-attributes="member: 7020832"><p>Well, I’ve given several reasons:</p><p>1. Not gating the resolution of certain challenges behind magic encourages non-standard party composition;</p><p>2. Rewarding player choices: a character taking Expertise in Medicine tends to be sub-optimal. Having the occasional situation where it is clutch rewards player choices.</p><p>3. World-building: if the party retreats to their original village for healing, the aged village healer might have Expertise in healing (or might not). The aged village healer being a 9th level cleric strains verisimilitude.</p><p>4. Class balance: One of the main defenses for casters’ power level is that they trade power for versatility. A caster isn’t supposed to be as good at certain tasks as a specialist, but is more flexible at a variety of tasks. That isn’t the case for either Mummy Rot or the Clay Golem’s Slam. The caster is simply better than the specialist.</p><p>5. Expertise should feel special: Rogues get 4 Expertise slots, bards 2. Everyone else needs to trade a valuable feat for it. Unless you take Expertise in a skill with a combat application, it often doesn’t feel very special. Hence, challenges that require someone to be an expert in their field to even attempt.</p><p>6. Challenge: the justification for Mummy Rot or the Clay Golem’s Slam is supposed to be to challenge the players. But it’s not really a challenge, is it? It’s a luck-based mission: did you fail the saving throw (set deliberately low because of the deadliness of the effect)? Do you have the correct party composition to turn the encounter into a speed bump? </p><p>7. [USER=6987520]@DND_Reborn[/USER] ’s premise was that he was feeling somewhat burnt out by high levels of magic.</p><p></p><p></p><p>I’ll accept that there are certain challenges that can be overcome only with magic, but the onus is on you to make the case in favour of it.</p><p></p><p> “Why wouldn’t it be?” isn’t an argument; and “because it’s magic!” is a tautology.</p></blockquote><p></p>
[QUOTE="FrozenNorth, post: 8784296, member: 7020832"] Well, I’ve given several reasons: 1. Not gating the resolution of certain challenges behind magic encourages non-standard party composition; 2. Rewarding player choices: a character taking Expertise in Medicine tends to be sub-optimal. Having the occasional situation where it is clutch rewards player choices. 3. World-building: if the party retreats to their original village for healing, the aged village healer might have Expertise in healing (or might not). The aged village healer being a 9th level cleric strains verisimilitude. 4. Class balance: One of the main defenses for casters’ power level is that they trade power for versatility. A caster isn’t supposed to be as good at certain tasks as a specialist, but is more flexible at a variety of tasks. That isn’t the case for either Mummy Rot or the Clay Golem’s Slam. The caster is simply better than the specialist. 5. Expertise should feel special: Rogues get 4 Expertise slots, bards 2. Everyone else needs to trade a valuable feat for it. Unless you take Expertise in a skill with a combat application, it often doesn’t feel very special. Hence, challenges that require someone to be an expert in their field to even attempt. 6. Challenge: the justification for Mummy Rot or the Clay Golem’s Slam is supposed to be to challenge the players. But it’s not really a challenge, is it? It’s a luck-based mission: did you fail the saving throw (set deliberately low because of the deadliness of the effect)? Do you have the correct party composition to turn the encounter into a speed bump? 7. [USER=6987520]@DND_Reborn[/USER] ’s premise was that he was feeling somewhat burnt out by high levels of magic. I’ll accept that there are certain challenges that can be overcome only with magic, but the onus is on you to make the case in favour of it. “Why wouldn’t it be?” isn’t an argument; and “because it’s magic!” is a tautology. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
The Decrease in Desire for Magic in D&D
Top