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The Decrease in Desire for Magic in D&D
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<blockquote data-quote="dave2008" data-source="post: 8786593" data-attributes="member: 83242"><p>OK, sorry I seem to have hit a nerve. What you describe is just how we play the game. Conditions by default do not have a method of recovering from them (that isn't part of the conditions description). Per the PHB:</p><p></p><p><em>A condition lasts either until it is countered (the <a href="https://www.dndbeyond.com/compendium/rules/basic-rules/appendix-a-conditions#Prone" target="_blank">prone</a> condition is countered by standing up, for example) or for a duration specified by the effect that imposed the condition.</em></p><p></p><p>So from my perspective it is up to the DM to provide what is allowed to counter the condition. That is RAW creative play, not house rules IMO.</p><p></p><p>But I will drop this discussion as it seems to bother you. My apologies!</p></blockquote><p></p>
[QUOTE="dave2008, post: 8786593, member: 83242"] OK, sorry I seem to have hit a nerve. What you describe is just how we play the game. Conditions by default do not have a method of recovering from them (that isn't part of the conditions description). Per the PHB: [I]A condition lasts either until it is countered (the [URL='https://www.dndbeyond.com/compendium/rules/basic-rules/appendix-a-conditions#Prone']prone[/URL] condition is countered by standing up, for example) or for a duration specified by the effect that imposed the condition.[/I] So from my perspective it is up to the DM to provide what is allowed to counter the condition. That is RAW creative play, not house rules IMO. But I will drop this discussion as it seems to bother you. My apologies! [/QUOTE]
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