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General Tabletop Discussion
*Dungeons & Dragons
The Decrease in Desire for Magic in D&D
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<blockquote data-quote="DND_Reborn" data-source="post: 8787321" data-attributes="member: 6987520"><p>I am sure that is some of it. For example, I have books I loved as a kid to young adult, but now I am middle aged (getting closer to grumpy old man LOL), a lot of those books don't appeal to me anymore. I have found memories of them, but when I've tried reading them over the last 10 years or so, I just can't get into them or enjoy them as much.</p><p></p><p>The other part (I'm certain) is there is WAY TOO MUCH magic in 5E's classes, races, and subclasses. NO fighter or rogue should have magic IMO. If you want magic, multiclass a bit once in a while.</p><p></p><p>Let's look at Arcane Trickster, for example. Rogues have a LOT of class features. Enough IMO that subclasses aren't even needed really. But, with AT, you get all those class features <em>and</em> the spell casting of a 7th level caster (even if a bit restricted). By comparison, would a Rogue/Wizard 13/7 be as good as a Rogue (AT) 20? It would be an interesting comparison....</p><p></p><p>Magic is also too easy. There is little (if any) chance of a spell being interrupted by an attack, making concentration checks happens more often than not, spell components have largely gone by the wayside due to spell casting foci and component pouches. Being also to cast spells "at-will" from prepared list instead of preassigning to specific slots makes magic even more versatile.</p><p></p><p>Supposedly these sorts of changes were "asked for" by players, but that was never my experience so I have no clue where WotC got that impression from...</p><p></p><p></p><p>I understand this completely. But I like my game to be 80% realistic so it is well-grounded enough that I can truly imagine it. The other 20% is the fantastic. Think of the movie <em>Dragonheart</em> (if you're a fan). If you take the dragon out, the rest is all "realistic", but throw the dragon in and it becomes "fantastic".</p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 8787321, member: 6987520"] I am sure that is some of it. For example, I have books I loved as a kid to young adult, but now I am middle aged (getting closer to grumpy old man LOL), a lot of those books don't appeal to me anymore. I have found memories of them, but when I've tried reading them over the last 10 years or so, I just can't get into them or enjoy them as much. The other part (I'm certain) is there is WAY TOO MUCH magic in 5E's classes, races, and subclasses. NO fighter or rogue should have magic IMO. If you want magic, multiclass a bit once in a while. Let's look at Arcane Trickster, for example. Rogues have a LOT of class features. Enough IMO that subclasses aren't even needed really. But, with AT, you get all those class features [I]and[/I] the spell casting of a 7th level caster (even if a bit restricted). By comparison, would a Rogue/Wizard 13/7 be as good as a Rogue (AT) 20? It would be an interesting comparison.... Magic is also too easy. There is little (if any) chance of a spell being interrupted by an attack, making concentration checks happens more often than not, spell components have largely gone by the wayside due to spell casting foci and component pouches. Being also to cast spells "at-will" from prepared list instead of preassigning to specific slots makes magic even more versatile. Supposedly these sorts of changes were "asked for" by players, but that was never my experience so I have no clue where WotC got that impression from... I understand this completely. But I like my game to be 80% realistic so it is well-grounded enough that I can truly imagine it. The other 20% is the fantastic. Think of the movie [I]Dragonheart[/I] (if you're a fan). If you take the dragon out, the rest is all "realistic", but throw the dragon in and it becomes "fantastic". [/QUOTE]
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