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General Tabletop Discussion
*Dungeons & Dragons
The Decrease in Desire for Magic in D&D
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<blockquote data-quote="No_choices_left" data-source="post: 8791542" data-attributes="member: 7038112"><p>Just gonna throw this out to those wanting a low magic game... I've been trying to build one for a bit on this premise:</p><p></p><p>A beholder-illithid (I think there's a template for that unholy breed in one of the 3.5E books) wizard has gone and with great effort created a minturized world (almost like a plane unto itself) where he deposited his favorite tasting species. Knowing that high power magic casters would endanger his eternal harvest ground, he has a cult that hunts down all casters who are pure caster classes (so anyone who gets 7th, 8th, or 9th level spells). The PCs can't be any of those caster classes that get those levels. Period. Oh, and its a desert planet following Sandstorm rules for survival in the non-polar regions, and Frostburn in the polar regions. The PCs goal starts as figuring out about strange disappearances (of say someone who was developing into a sorcerer) of people they know in their town. End goal, track the cult back to its master... escape the planet to confront the beholder-illithid wizard in the real world, not on his butcher's block world.</p><p></p><p>I think ANY of the D&D game versions would make this awesome and amazing, but I play 3.5 (since I own all the non-setting books), so I'm working it to that end. Players have to survive harsh environments without the conveniences of powerful caster classes? I mean, it makes playing the classes for the NPCs seem appealing if you want some of those higher level spells like restoration and resurrect. The hard part of the setting is ... every single item has to be recalculated based on what class could create it (yeah, not so much an issue for potions, but anything else, gets more expensive because now that belt of strength had to be cast by a much higher level bard or such). And then some items simply don't exist. There is a hard power cap, and then the players get to fight a creature that doesn't have that cap.</p><p></p><p>Sorry for the late comment, just joined the forum after seeing it for the first time today, and seeing this discussion...</p></blockquote><p></p>
[QUOTE="No_choices_left, post: 8791542, member: 7038112"] Just gonna throw this out to those wanting a low magic game... I've been trying to build one for a bit on this premise: A beholder-illithid (I think there's a template for that unholy breed in one of the 3.5E books) wizard has gone and with great effort created a minturized world (almost like a plane unto itself) where he deposited his favorite tasting species. Knowing that high power magic casters would endanger his eternal harvest ground, he has a cult that hunts down all casters who are pure caster classes (so anyone who gets 7th, 8th, or 9th level spells). The PCs can't be any of those caster classes that get those levels. Period. Oh, and its a desert planet following Sandstorm rules for survival in the non-polar regions, and Frostburn in the polar regions. The PCs goal starts as figuring out about strange disappearances (of say someone who was developing into a sorcerer) of people they know in their town. End goal, track the cult back to its master... escape the planet to confront the beholder-illithid wizard in the real world, not on his butcher's block world. I think ANY of the D&D game versions would make this awesome and amazing, but I play 3.5 (since I own all the non-setting books), so I'm working it to that end. Players have to survive harsh environments without the conveniences of powerful caster classes? I mean, it makes playing the classes for the NPCs seem appealing if you want some of those higher level spells like restoration and resurrect. The hard part of the setting is ... every single item has to be recalculated based on what class could create it (yeah, not so much an issue for potions, but anything else, gets more expensive because now that belt of strength had to be cast by a much higher level bard or such). And then some items simply don't exist. There is a hard power cap, and then the players get to fight a creature that doesn't have that cap. Sorry for the late comment, just joined the forum after seeing it for the first time today, and seeing this discussion... [/QUOTE]
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