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The Decrease in Desire for Magic in D&D
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<blockquote data-quote="Maxperson" data-source="post: 8791882" data-attributes="member: 23751"><p>Normal substances then when mixed in the proper amounts and stirred counterclockwise exactly 3.75 times, combine to make a magical potion of healing!</p><p></p><p>From 2e PHB page 80: "Thus a wizard must check to see if he learns each new spell (according to his Intelligence-see Table 4). Furthermore, there is a limit to just how much of this strangeness-illogical mathematics, alchemical chemistry, structuralist linguistics-a wizards mind can comprehend" - Look! Alchemical Chemistry can cast spells...................which are magic!!</p><p></p><p>From 2e DMG page 84 using the practical method of magic item creation: "The practical method says that <strong>magical item manufacture is somehow lied to common sense</strong>; the materials needed to make the item reflect the properties of the item being constructed and the steps required are fairly well-defined. For example, a potion of climbing might require the hair of a climbing creature such as a giant spider or the legs of a giant insect." - or in other words, non-magical things that make sense to become magical when mixed. Which alchemy accomplishes.</p><p></p><p>From the 2e DMG page 85: "Wizards must do more than acquire ingredients: They must also need a complete <strong>alchemical laboratory</strong>. Potions are not something you can brew up over the kitchen stove." - Alchemy!</p><p></p><p>1e DMG page 116 under <strong>Manufacture of Potions</strong>: "Potions may be made by any magic-user of 7th level or above,<strong> if he or she enlists the aid of an alchemist.</strong>" The wizard also needs the alchemical lab that 2e mentions.</p><p></p><p>So it was not 3.5 that brought alchemy into the magical fold. It was Gygax and 1e.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 8791882, member: 23751"] Normal substances then when mixed in the proper amounts and stirred counterclockwise exactly 3.75 times, combine to make a magical potion of healing! From 2e PHB page 80: "Thus a wizard must check to see if he learns each new spell (according to his Intelligence-see Table 4). Furthermore, there is a limit to just how much of this strangeness-illogical mathematics, alchemical chemistry, structuralist linguistics-a wizards mind can comprehend" - Look! Alchemical Chemistry can cast spells...................which are magic!! From 2e DMG page 84 using the practical method of magic item creation: "The practical method says that [B]magical item manufacture is somehow lied to common sense[/B]; the materials needed to make the item reflect the properties of the item being constructed and the steps required are fairly well-defined. For example, a potion of climbing might require the hair of a climbing creature such as a giant spider or the legs of a giant insect." - or in other words, non-magical things that make sense to become magical when mixed. Which alchemy accomplishes. From the 2e DMG page 85: "Wizards must do more than acquire ingredients: They must also need a complete [B]alchemical laboratory[/B]. Potions are not something you can brew up over the kitchen stove." - Alchemy! 1e DMG page 116 under [B]Manufacture of Potions[/B]: "Potions may be made by any magic-user of 7th level or above,[B] if he or she enlists the aid of an alchemist.[/B]" The wizard also needs the alchemical lab that 2e mentions. So it was not 3.5 that brought alchemy into the magical fold. It was Gygax and 1e. [/QUOTE]
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