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General Tabletop Discussion
*Dungeons & Dragons
The Decrease in Desire for Magic in D&D
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<blockquote data-quote="Lanefan" data-source="post: 8793541" data-attributes="member: 29398"><p>Where I say give me mechanics that do the specific things that need doing in that instance, and if it ends up being complex (particularly on the DM-side) then so be it.</p><p></p><p>As a player, sure, I want it simple. Mechanics get in the way of roleplaying.</p><p></p><p>But as a DM, I want it as complex as it needs to be to give granularity in resolution and at least vaguely wave at reflecting reality - or at least being able to reflect the in-game reality - halfway consistently. Therefore, I-as-DM expect to be laregly dealing with those complexities so the players don't have to bother with them as much.</p><p></p><p>What gets sacrificed, every time, on the twin altars of simplicity and speed are granularity and detail; and while it's also certainly possible to go too far in the other direction and end up with a game that loses itself in details, 4e and 5e in their rush to simplify have IMO lost a lot - as in, far too much - of what makes play interesting.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 8793541, member: 29398"] Where I say give me mechanics that do the specific things that need doing in that instance, and if it ends up being complex (particularly on the DM-side) then so be it. As a player, sure, I want it simple. Mechanics get in the way of roleplaying. But as a DM, I want it as complex as it needs to be to give granularity in resolution and at least vaguely wave at reflecting reality - or at least being able to reflect the in-game reality - halfway consistently. Therefore, I-as-DM expect to be laregly dealing with those complexities so the players don't have to bother with them as much. What gets sacrificed, every time, on the twin altars of simplicity and speed are granularity and detail; and while it's also certainly possible to go too far in the other direction and end up with a game that loses itself in details, 4e and 5e in their rush to simplify have IMO lost a lot - as in, far too much - of what makes play interesting. [/QUOTE]
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The Decrease in Desire for Magic in D&D
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