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The Decrease in Desire for Magic in D&D
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<blockquote data-quote="Hussar" data-source="post: 8796483" data-attributes="member: 22779"><p><h3>Greater Invisibility</h3><p>4 illusion</p><ul> <li data-xf-list-type="ul">Casting Time: 1 action</li> <li data-xf-list-type="ul">Range: Touch</li> <li data-xf-list-type="ul">Target: You or a creature you touch</li> <li data-xf-list-type="ul">Components: V S</li> <li data-xf-list-type="ul">Duration: Up to 1 minute</li> <li data-xf-list-type="ul">Classes: Bard, Sorcerer, Wizard</li> </ul><p>You or a creature you touch becomes invisible until the spell ends. Anything the target is wearing or carrying is invisible as long as it is on the target’s person.</p><p></p><p>Ok, so, you get advantage on attacks for one minute. You can't be targeted by sight spells true, and baddies have disadvantage to hit you. Effectively +5 to hit and +5 to AC. No bonuses to damage, no additionally movement potential, and no bonus HP. And, it's countered by anything with blindsight or better (not a short list of baddies). </p><p></p><p>Conversely, a 7th level caster can grant you 157 bonus HP and you can deal 6d10+12 points of damage per round, plus your speed is increased to 40 with a 40 climb speed - all as a giant ape. Oh, and you gain a ranged attack as well - huck a rock for 7d6+6 points of damage. AND you get a +10 attack bonus, which, at 7th level, is pretty good.</p><p></p><p>And you think these are balanced?</p></blockquote><p></p>
[QUOTE="Hussar, post: 8796483, member: 22779"] [HEADING=2]Greater Invisibility[/HEADING] 4 illusion [LIST] [*]Casting Time: 1 action [*]Range: Touch [*]Target: You or a creature you touch [*]Components: V S [*]Duration: Up to 1 minute [*]Classes: Bard, Sorcerer, Wizard [/LIST] You or a creature you touch becomes invisible until the spell ends. Anything the target is wearing or carrying is invisible as long as it is on the target’s person. Ok, so, you get advantage on attacks for one minute. You can't be targeted by sight spells true, and baddies have disadvantage to hit you. Effectively +5 to hit and +5 to AC. No bonuses to damage, no additionally movement potential, and no bonus HP. And, it's countered by anything with blindsight or better (not a short list of baddies). Conversely, a 7th level caster can grant you 157 bonus HP and you can deal 6d10+12 points of damage per round, plus your speed is increased to 40 with a 40 climb speed - all as a giant ape. Oh, and you gain a ranged attack as well - huck a rock for 7d6+6 points of damage. AND you get a +10 attack bonus, which, at 7th level, is pretty good. And you think these are balanced? [/QUOTE]
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