Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
The Deep Project: Deep Pact Warlocks and the Murr
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Dire Human" data-source="post: 5236203" data-attributes="member: 57504"><p><span style="color: White">Like a fire hose that's been clamped shut, I'm back and ready to unleash a ton of new options for my race and pact!</span></p><p><span style="color: White"></span></p><p><span style="color: White"></span><p style="margin-left: 20px"><span style="color: White"><strong>Gloom of the Deep:</strong></span> <span style="color: White"> You have the Gloom of the Deep pact boon. The death of a cursed foe causes your shadow to bubble and grow, making you as dark as the sunless ocean trenches your patrons inhabit.</span></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><span style="color: White"> When an enemy under your Warlock’s Curse is reduced to 0 hit points or fewer, you gain concealment until the end of your next turn. If you also have the concealment granted by your shadow walk class feature, you gain combat advantage against each enemy you have concealment against.</span></p> <p style="margin-left: 20px"></p><p><span style="color: White"></span></p><p><span style="color: White"><span style="font-size: 15px"><strong>Level 2 Utility Spells</strong></span></span><span style="color: White"></span></p><p><span style="color: White"></span></p><p><span style="color: White"><strong><span style="color: Gray">Finless Dive</span></strong></span><span style="color: white"><strong><span style="color: Gray">, Warlock Utility 2</span></strong></span></p><p><span style="color: white"></span><span style="color: White"><em>Your limbs stretch with sickening cracking noises and growths of skin web your fingers and toes. Suddenly, the depths of the ocean seem like home.</em></span></p><p><span style="color: White"><strong>Daily </strong></span> <span style="color: White"><strong>* Arcane </strong></span></p><p><span style="color: White"><strong>Standard Action</strong>, </span><span style="color: White"><strong>Personal</strong></span> <span style="color: White"></span></p><p><span style="color: White"><strong>Effect:</strong></span> <span style="color: White"> You gain a swim speed equal to your speed + 2 until the end of your next turn. In addition, while you have the swim speed granted by this power, you gain a +2 bonus to Endurance checks to hold your breath.</span></p><p><span style="color: White"><strong>Sustain Minor:</strong></span> <span style="color: White"> The effect persists.</span></p><p><span style="color: White"></span></p><p><span style="color: White"><span style="font-size: 15px"><strong>Level 3 Encounter Attack Spells</strong></span></span><span style="color: White"></span></p><p><span style="color: White"></span></p><p><span style="color: White"><strong><span style="color: Red">Bubbling Bones</span></strong></span><span style="color: white"><strong><span style="color: Red">, Warlock Attack 3</span></strong></span></p><p><span style="color: white"></span><span style="color: White"><em>The crush of the deep sea unexpectedly reverses, your victim becoming disoriented and weak as 'the bends' wracks his body.</em></span></p><p><span style="color: White"><strong>Encounter </strong></span> <span style="color: White"><strong>* Arcane, Implement </strong></span></p><p><span style="color: White"><strong>Standard Action</strong>, </span><span style="color: White"><strong>Ranged</strong></span> <span style="color: White"> 5</span></p><p><span style="color: White"><strong>Target:</strong></span> <span style="color: White"> One creature</span></p><p><span style="color: White"><strong>Attack:</strong></span> <span style="color: White"> Constitution vs. Fortitude</span></p><p><span style="color: White"><strong>Hit:</strong></span> <span style="color: White"> 2d6 + Constitution modifier damage, and the target is weakened until the end of your next turn.</span></p><p><span style="color: White"><strong>Deep Pact:</strong></span> <span style="color: White"> If the target is cursed by you, the attack deals additional damage equal to your Intelligence modifier.</span></p><p><span style="color: White"></span></p><p><span style="color: White"><strong>Level 5 Daily Attack Spells</strong></span><span style="color: White"></span></p><p><span style="color: White"></span></p><p><span style="color: White"><strong><span style="color: Gray">Deeptow Current</span></strong></span><strong><span style="color: Gray">, </span></strong><span style="color: white"><strong><span style="color: Gray">Warlock Attack 5</span></strong></span></p><p><span style="color: white"></span><span style="color: White"><em>A vortex of black water sweeps away anyone caught within its icy grasp, especially eager to drown those you've marked for death.</em></span></p><p><span style="color: White"><strong>Daily </strong></span> <span style="color: White"><strong>* Arcane, Cold, Implement, Zone</strong></span></p><p><span style="color: White"><strong>Standard Action</strong>, </span><span style="color: White"><strong>Area</strong></span> <span style="color: White"> burst 2 within 10</span></p><p><span style="color: White"><strong>Target:</strong></span> <span style="color: White"> Each creature in burst</span></p><p><span style="color: White"><strong>Attack:</strong></span> <span style="color: White"> Constitution vs. Reflex</span></p><p><span style="color: White"><strong>Hit:</strong></span> <span style="color: White"> 1d10 + Constitution modifier cold damage, and the target is knocked prone and pulled 1 square towards the burst's origin square.</span></p><p><span style="color: White"><strong>Miss:</strong></span> <span style="color: White"> Half damage.</span></p><p><span style="color: White"><strong>Effect:</strong></span> <span style="color: White"> The area creates a zone of swirling undertow until the end of the encounter. Enemies that enter or start their turn within the zone take 1d6 cold damage, and if the enemy has been cursed by you, you may also slide that enemy 1 square.</span></p><p><span style="color: White"></span></p><p><span style="color: White"></span></p><p><span style="color: White"><span style="font-size: 18px"><strong>Murr</strong></span></span> <span style="color: White"></span></p><p><span style="color: White"><strong>Languages:</strong></span> <span style="color: White"> Common</span></p><p><span style="color: White"><strong>Noxious Spray:</strong></span> <span style="color: White"> You have the <em>noxious spray</em> power.</span></p><p><span style="color: White"><strong>Group Suspicion:</strong></span> <span style="color: White"> You grant allies within 10 squares of you a +1 racial bonus to Insight checks. </span></p><p><span style="color: White"><strong>Slick Skin:</strong></span> <span style="color: White"> You gain a +2 racial bonus to saving throws against the slowed, immobilized, and restrained conditions, as well as checks made to escape a grab.</span></p><p><span style="color: White"></span></p><p><span style="color: White"><span style="color: Red"><strong>Noxious Spray</strong></span></span><strong><span style="color: white"><span style="color: Red">, Murr Feature</span></span></strong><span style="color: White"><em></em></span></p><p><span style="color: White"><em>With a horrible noise you dredge up a glob of phlegm, launching the caustic substace at a particularly hated foe.</em></span></p><p><span style="color: White"><strong>Encounter </strong><strong>* Acid</strong></span></p><p><span style="color: White"><strong>Standard Action</strong>, </span><span style="color: White"><strong>Close</strong></span> <span style="color: White"> burst 3</span></p><p><span style="color: White"><strong>Target:</strong></span> <span style="color: White"> One creature in burst</span></p><p><span style="color: White"><strong>Attack:</strong></span> <span style="color: White">Strength + 4 vs. Reflex, Constitution + 4 vs. Reflex, or Dexterity + 4 vs. Reflex</span></p><p><span style="color: White"><strong>Hit:</strong></span> <span style="color: White">1d6 + Constitution modifier acid damage. If the target is adjacent to you, you may also push the target 1 square.</span></p><p><span style="color: White">Increase to +6 bonus and 2d6 + Constitution modifier acid damage at 11th level, and to +8 bonus and 3d6 + Constitution modifier acid damage at 21st level. </span></p><p><span style="color: White"><strong>Special:</strong></span> <span style="color: White"> When you create your character, choose Strength, Constitution, or Dexterity as the ability score you use when making attack rolls with this power. This choice remains throughout your character’s life and does not change the power’s other effects.</span></p><p><span style="color: White"></span></p><p><span style="color: White"></span></p><p><span style="color: White"><strong>Seaborne Skill</strong></span> <span style="color: White"></span></p><p><span style="color: White"><strong>Heroic Tier</strong></span> <span style="color: White"></span></p><p><span style="color: White"><strong>Prerequisite:</strong></span> <span style="color: White"> Murr</span></p><p><span style="color: White"><strong>Benefit:</strong></span> <span style="color: White"> You gain a +2 racial bonus to Athletics checks. In addition, you gain proficiency and a +2 feat bonus to damage rolls with slings and weapons with the heavy thrown property.</span></p><p><span style="color: White"></span></p><p><span style="color: White"><strong>Touched By Chaos</strong></span> <span style="color: White"></span></p><p><span style="color: White"><strong>Heroic Tier</strong></span> <span style="color: White"></span></p><p><span style="color: White"><strong>Prerequisite:</strong></span> <span style="color: White"> Murr</span></p><p><span style="color: White"><strong>Benefit:</strong></span> <span style="color: White"> You have been touched by the Abyss, so you are considered an elemental creature for the purpose of effects that relate to creature origin. In addition, you gain a +1 feat bonus to your Reflex defense and a +2 bonus to saving throws against ongoing damage.</span></p><p><span style="color: White"><strong>Special</strong></span> <span style="color: White">: You cannot select this feat if you have the Touched By Madness feat. </span></p><p><span style="color: White"></span></p><p><span style="color: White"><strong>Touched By Madness</strong></span> <span style="color: White"></span></p><p><span style="color: White"><strong>Heroic Tier</strong></span> <span style="color: White"></span></p><p><span style="color: White"><strong>Prerequisite:</strong></span> <span style="color: White"> Murr</span></p><p><span style="color: White"><strong>Benefit:</strong></span> <span style="color: White"> You have been touched by the Far Realm, so you are considered an abberant creature for the purpose of effects that relate to creature origin. In addition, you gain a +1 feat bonus to your Will defense and a +2 bonus to saving throws against fear effects.</span></p><p><span style="color: White"><strong>Special</strong></span> <span style="color: White">: You cannot select this feat if you have the Touched by Chaos feat.</span></p></blockquote><p></p>
[QUOTE="Dire Human, post: 5236203, member: 57504"] [COLOR=White]Like a fire hose that's been clamped shut, I'm back and ready to unleash a ton of new options for my race and pact! [/COLOR][INDENT][COLOR=White][B]Gloom of the Deep:[/B][/COLOR] [COLOR=White] You have the Gloom of the Deep pact boon. The death of a cursed foe causes your shadow to bubble and grow, making you as dark as the sunless ocean trenches your patrons inhabit.[/COLOR] [COLOR=White] When an enemy under your Warlock’s Curse is reduced to 0 hit points or fewer, you gain concealment until the end of your next turn. If you also have the concealment granted by your shadow walk class feature, you gain combat advantage against each enemy you have concealment against.[/COLOR] [/INDENT][COLOR=White] [SIZE=4][B]Level 2 Utility Spells[/B][/SIZE][/COLOR][COLOR=White] [B][COLOR=Gray]Finless Dive[/COLOR][/B][/COLOR][COLOR=white][B][COLOR=Gray], Warlock Utility 2[/COLOR][/B] [/COLOR][COLOR=White][I]Your limbs stretch with sickening cracking noises and growths of skin web your fingers and toes. Suddenly, the depths of the ocean seem like home.[/I] [B]Daily [/B][/COLOR] [COLOR=White][B]* Arcane [/B] [B]Standard Action[/B], [/COLOR][COLOR=White][B]Personal[/B][/COLOR] [COLOR=White] [B]Effect:[/B][/COLOR] [COLOR=White] You gain a swim speed equal to your speed + 2 until the end of your next turn. In addition, while you have the swim speed granted by this power, you gain a +2 bonus to Endurance checks to hold your breath. [B]Sustain Minor:[/B][/COLOR] [COLOR=White] The effect persists. [SIZE=4][B]Level 3 Encounter Attack Spells[/B][/SIZE][/COLOR][COLOR=White] [B][COLOR=Red]Bubbling Bones[/COLOR][/B][/COLOR][COLOR=white][B][COLOR=Red], Warlock Attack 3[/COLOR][/B] [/COLOR][COLOR=White][I]The crush of the deep sea unexpectedly reverses, your victim becoming disoriented and weak as 'the bends' wracks his body.[/I] [B]Encounter [/B][/COLOR] [COLOR=White][B]* Arcane, Implement [/B] [B]Standard Action[/B], [/COLOR][COLOR=White][B]Ranged[/B][/COLOR] [COLOR=White] 5 [B]Target:[/B][/COLOR] [COLOR=White] One creature [B]Attack:[/B][/COLOR] [COLOR=White] Constitution vs. Fortitude [B]Hit:[/B][/COLOR] [COLOR=White] 2d6 + Constitution modifier damage, and the target is weakened until the end of your next turn. [B]Deep Pact:[/B][/COLOR] [COLOR=White] If the target is cursed by you, the attack deals additional damage equal to your Intelligence modifier. [B]Level 5 Daily Attack Spells[/B][/COLOR][COLOR=White] [B][COLOR=Gray]Deeptow Current[/COLOR][/B][/COLOR][B][COLOR=Gray], [/COLOR][/B][COLOR=white][B][COLOR=Gray]Warlock Attack 5[/COLOR][/B] [/COLOR][COLOR=White][I]A vortex of black water sweeps away anyone caught within its icy grasp, especially eager to drown those you've marked for death.[/I] [B]Daily [/B][/COLOR] [COLOR=White][B]* Arcane, Cold, Implement, Zone[/B] [B]Standard Action[/B], [/COLOR][COLOR=White][B]Area[/B][/COLOR] [COLOR=White] burst 2 within 10 [B]Target:[/B][/COLOR] [COLOR=White] Each creature in burst [B]Attack:[/B][/COLOR] [COLOR=White] Constitution vs. Reflex [B]Hit:[/B][/COLOR] [COLOR=White] 1d10 + Constitution modifier cold damage, and the target is knocked prone and pulled 1 square towards the burst's origin square. [B]Miss:[/B][/COLOR] [COLOR=White] Half damage. [B]Effect:[/B][/COLOR] [COLOR=White] The area creates a zone of swirling undertow until the end of the encounter. Enemies that enter or start their turn within the zone take 1d6 cold damage, and if the enemy has been cursed by you, you may also slide that enemy 1 square. [SIZE=5][B]Murr[/B][/SIZE][/COLOR] [COLOR=White] [B]Languages:[/B][/COLOR] [COLOR=White] Common [B]Noxious Spray:[/B][/COLOR] [COLOR=White] You have the [I]noxious spray[/I] power. [B]Group Suspicion:[/B][/COLOR] [COLOR=White] You grant allies within 10 squares of you a +1 racial bonus to Insight checks. [B]Slick Skin:[/B][/COLOR] [COLOR=White] You gain a +2 racial bonus to saving throws against the slowed, immobilized, and restrained conditions, as well as checks made to escape a grab. [COLOR=Red][B]Noxious Spray[/B][/COLOR][/COLOR][B][COLOR=white][COLOR=Red], Murr Feature[/COLOR][/COLOR][/B][COLOR=White][I] With a horrible noise you dredge up a glob of phlegm, launching the caustic substace at a particularly hated foe.[/I] [B]Encounter [/B][B]* Acid[/B] [B]Standard Action[/B], [/COLOR][COLOR=White][B]Close[/B][/COLOR] [COLOR=White] burst 3 [B]Target:[/B][/COLOR] [COLOR=White] One creature in burst [B]Attack:[/B][/COLOR] [COLOR=White]Strength + 4 vs. Reflex, Constitution + 4 vs. Reflex, or Dexterity + 4 vs. Reflex [B]Hit:[/B][/COLOR] [COLOR=White]1d6 + Constitution modifier acid damage. If the target is adjacent to you, you may also push the target 1 square. Increase to +6 bonus and 2d6 + Constitution modifier acid damage at 11th level, and to +8 bonus and 3d6 + Constitution modifier acid damage at 21st level. [B]Special:[/B][/COLOR] [COLOR=White] When you create your character, choose Strength, Constitution, or Dexterity as the ability score you use when making attack rolls with this power. This choice remains throughout your character’s life and does not change the power’s other effects. [B]Seaborne Skill[/B][/COLOR] [COLOR=White] [B]Heroic Tier[/B][/COLOR] [COLOR=White] [B]Prerequisite:[/B][/COLOR] [COLOR=White] Murr [B]Benefit:[/B][/COLOR] [COLOR=White] You gain a +2 racial bonus to Athletics checks. In addition, you gain proficiency and a +2 feat bonus to damage rolls with slings and weapons with the heavy thrown property. [B]Touched By Chaos[/B][/COLOR] [COLOR=White] [B]Heroic Tier[/B][/COLOR] [COLOR=White] [B]Prerequisite:[/B][/COLOR] [COLOR=White] Murr [B]Benefit:[/B][/COLOR] [COLOR=White] You have been touched by the Abyss, so you are considered an elemental creature for the purpose of effects that relate to creature origin. In addition, you gain a +1 feat bonus to your Reflex defense and a +2 bonus to saving throws against ongoing damage. [B]Special[/B][/COLOR] [COLOR=White]: You cannot select this feat if you have the Touched By Madness feat. [B]Touched By Madness[/B][/COLOR] [COLOR=White] [B]Heroic Tier[/B][/COLOR] [COLOR=White] [B]Prerequisite:[/B][/COLOR] [COLOR=White] Murr [B]Benefit:[/B][/COLOR] [COLOR=White] You have been touched by the Far Realm, so you are considered an abberant creature for the purpose of effects that relate to creature origin. In addition, you gain a +1 feat bonus to your Will defense and a +2 bonus to saving throws against fear effects. [B]Special[/B][/COLOR] [COLOR=White]: You cannot select this feat if you have the Touched by Chaos feat.[/COLOR] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
The Deep Project: Deep Pact Warlocks and the Murr
Top