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The Deep Project: Deep Pact Warlocks and the Murr
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<blockquote data-quote="Dire Human" data-source="post: 5285854" data-attributes="member: 57504"><p>Poor EnWorld Deep Pact thread; I've neglected you for too long. Options dump!</p><p></p><p><span style="color: white"><strong><span style="color: Red">Colors of the Deep, Warlock Utility 2</span></strong></span></p><p><em>Shifting the body’s colors to confuse prey is a common trick for the horrors of the deep. With practice, you’ve learned it as well.</em></p><p><strong>Encounter * Arcane, Polymorph</strong></p><p><strong>Minor Action, Personal</strong></p><p><strong>Effect:</strong> Until the end of your next turn, while you have concealment from your Shadow Walk class feature, you gain a +5 power bonus to Bluff and Stealth checks.</p><p></p><p><span style="color: DimGray"><strong>Shadow of the Shark, Warlock Utility 6</strong></span></p><p><em>Your allies are remoras beneath your fins, lurking in your wake as you swim ceaselessly in search of prey.</em></p><p><strong>Daily * Arcane</strong></p><p><strong>Free Action, Close</strong> burst 5 </p><p><strong>Trigger:</strong> You gain concealment from your Shadow Walk class feature</p><p><strong>Target:</strong> One ally in burst</p><p><strong>Effect:</strong> The target gains your Shadow Walk’s concealment instead of you. This effect lasts as long as you sustain your Shadow Walk class feature, or until the target is no longer within 5 squares of you.</p><p><strong>Deep Pact:</strong> If you trigger your Pact Boon while you are granting the target concealment, the target gains the benefit of your Pact Boon instead.</p><p></p><p><span style="color: White"><strong><span style="color: Red">Searing Vent</span></strong></span><span style="color: white"><strong><span style="color: Red">, Warlock Attack 7</span></strong></span></p><p><em>The sulfur and ammonia of an ocean trench’s vent surrounds your foes, the intense heat and choking brimstone creating an undersea hell as painful as the real one.</em></p><p><strong>Encounter * Arcane, Fire, Implement</strong></p><p><strong>Standard Action, Area</strong> burst 1 within 10</p><p><strong>Target:</strong> Each creature in burst</p><p><strong>Attack:</strong> Constitution vs. Fortitude</p><p><strong>Hit:</strong> 2d6 + Constitution modifier fire and necrotic damage, and all creatures have concealment against the target until the end of your next turn.</p><p><strong>Deep Pact:</strong> The attack deals extra fire damage equal to your Intelligence modifier.</p><p><span style="color: DimGray"><strong></strong></span></p><p><span style="color: DimGray"><strong>Endless Fields of Strangleweed, Warlock Attack 9</strong></span></p><p><em>Floating as if still in the ocean they were conjured from, stalks of strangleweed sway and reach at your command. They pull hardest at those you’ve marked for an early grave.</em></p><p><strong>Daily * Arcane, Implement, Zone</strong></p><p><strong>Standard Action, Area</strong> burst 2 within 10</p><p><strong>Target:</strong> Each creature in burst</p><p><strong>Attack:</strong> Constitution vs. Reflex</p><p><strong>Hit:</strong> 1d8 + Constitution modifier damage, and the target is slowed until the end of your next turn. If the target is cursed, it is instead slowed (save ends).</p><p><strong>Effect:</strong> The burst becomes a zone of strangleweed until the end of your next turn. The zone is difficult terrain to your enemies. Whenever a cursed enemy ends its turn within the zone, you may slide it 2 squares.</p><p><strong>Sustain Minor:</strong> The zone persists, and you can move the zone 1 square.</p><p></p><p><span style="color: DimGray"><strong>Deep Dweller’s Gaze, Warlock Attack 9</strong></span></p><p><em>The baleful eyes of the Deep Dwellers come upon your foe, demanding its servitude. Even if it resists, your own gaze reminds it that the creatures of the abyss are always watching.</em></p><p><strong>Daily * Arcane, Fear, Implement, Psychic</strong></p><p><strong>Standard Action, Ranged</strong> 10</p><p><strong>Target:</strong> One creature</p><p><strong>Attack:</strong> Constitution vs. Will</p><p><strong>Hit:</strong> 2d8 + Constitution modifier psychic damage, and the target is dominated until the end of your next turn.</p><p><strong>Miss:</strong> Half damage, and the target is weakened until the end of your next turn.</p><p><strong>Effect:</strong> Until the end of the encounter, whenever the target makes an attack while within your line of sight, you may spend an immediate reaction to reduce the triggering attack’s damage by an amount equal to your Intelligence modifier.</p><p></p><p><span style="color: Red"><strong>Unstable Anatomy, Warlock Utility 10</strong></span></p><p><em>Your body churns madly like the currents, always unpredictable. An errant attack sends a splash of your corrupted fluids flying.</em></p><p><strong>Encounter * Acid, Arcane, Polymorph</strong></p><p><strong>Immediate Reaction, Close</strong> burst 5 </p><p><strong>Trigger:</strong> An enemy within the burst scores a critical hit against you</p><p><strong>Effect:</strong> The attack becomes a normal hit, and one creature within the burst takes acid damage equal to your Constitution modifier.</p><p><strong>Deep Pact:</strong> The triggering attack’s damage is reduced by an amount equal to one-half your Constitution modifier.</p><p></p><p><span style="color: Red"><strong>Eyeless Sight, Warlock Utility 10</strong></span></p><p><em>With a flash everything becomes clear, glassy orbs becoming stark white in contrast to the dark room they survey.</em></p><p><strong>Encounter * Arcane, Polymorph</strong></p><p><strong>Minor Action, Close</strong> burst 5 </p><p><strong>Target:</strong> You or one ally in burst</p><p><strong>Effect:</strong> The target gains blindsight out to 10 squares until the end of your next turn. This means the target can clearly see creatures or objects within the range and within line of effect, even if they are invisible or obscured.</p><p></p><p><span style="color: Red"><strong>Rumbling Echoes, Warlock Attack 13</strong></span></p><p><em>An undersea earthquake, or the shifting of some dreadful leviathan? No matter its source, a massive rumbling rattles your enemies.</em></p><p><strong>Encounter * Arcane, Implement, Thunder</strong></p><p><strong>Standard Action, Close</strong> burst 3</p><p><strong>Target:</strong> Each creature in burst</p><p><strong>Attack:</strong> Constitution vs. Fortitude, or Constitituion + 2 vs. Fortitude if the target is adjacent to you</p><p><strong>Hit:</strong> 1d12 + Constitution modifier thunder damage, and the target takes a -2 penalty to attack rolls until the end of your next turn.</p><p><strong>Deep Pact:</strong> The penalty to attack rolls equals your Intelligence modifier.</p><p></p><p><span style="color: Red"><strong>Pull of the Depths, Warlock Attack 13</strong></span></p><p><em>Riptides, strangleweed, tentacles; the ocean has so many ways of dragging the unwary to an icy grave.</em></p><p><strong>Encounter * Arcane, Implement</strong></p><p><strong>Standard Action, Ranged</strong> 10</p><p><strong>Target:</strong> One or two creatures</p><p><strong>Attack:</strong> Constitution vs. Reflex</p><p><strong>Hit:</strong> 1d6 + Constitution modifier damage, and you may slide the target a number of squares equal to your Intelligence modifier. On a critical hit, the target is also knocked prone.</p><p><strong>Deep Pact:</strong> The attack deals extra cold damage equal to your Intelligence modifier.</p></blockquote><p></p>
[QUOTE="Dire Human, post: 5285854, member: 57504"] Poor EnWorld Deep Pact thread; I've neglected you for too long. Options dump! [COLOR=white][B][COLOR=Red]Colors of the Deep, Warlock Utility 2[/COLOR][/B][/COLOR] [I]Shifting the body’s colors to confuse prey is a common trick for the horrors of the deep. With practice, you’ve learned it as well.[/I] [B]Encounter * Arcane, Polymorph[/B] [B]Minor Action, Personal[/B] [B]Effect:[/B] Until the end of your next turn, while you have concealment from your Shadow Walk class feature, you gain a +5 power bonus to Bluff and Stealth checks. [COLOR=DimGray][B]Shadow of the Shark, Warlock Utility 6[/B][/COLOR] [I]Your allies are remoras beneath your fins, lurking in your wake as you swim ceaselessly in search of prey.[/I] [B]Daily * Arcane[/B] [B]Free Action, Close[/B] burst 5 [B]Trigger:[/B] You gain concealment from your Shadow Walk class feature [B]Target:[/B] One ally in burst [B]Effect:[/B] The target gains your Shadow Walk’s concealment instead of you. This effect lasts as long as you sustain your Shadow Walk class feature, or until the target is no longer within 5 squares of you. [B]Deep Pact:[/B] If you trigger your Pact Boon while you are granting the target concealment, the target gains the benefit of your Pact Boon instead. [COLOR=White][B][COLOR=Red]Searing Vent[/COLOR][/B][/COLOR][COLOR=white][B][COLOR=Red], Warlock Attack 7[/COLOR][/B][/COLOR] [I]The sulfur and ammonia of an ocean trench’s vent surrounds your foes, the intense heat and choking brimstone creating an undersea hell as painful as the real one.[/I] [B]Encounter * Arcane, Fire, Implement[/B] [B]Standard Action, Area[/B] burst 1 within 10 [B]Target:[/B] Each creature in burst [B]Attack:[/B] Constitution vs. Fortitude [B]Hit:[/B] 2d6 + Constitution modifier fire and necrotic damage, and all creatures have concealment against the target until the end of your next turn. [B]Deep Pact:[/B] The attack deals extra fire damage equal to your Intelligence modifier. [COLOR=DimGray][B] Endless Fields of Strangleweed, Warlock Attack 9[/B][/COLOR] [I]Floating as if still in the ocean they were conjured from, stalks of strangleweed sway and reach at your command. They pull hardest at those you’ve marked for an early grave.[/I] [B]Daily * Arcane, Implement, Zone[/B] [B]Standard Action, Area[/B] burst 2 within 10 [B]Target:[/B] Each creature in burst [B]Attack:[/B] Constitution vs. Reflex [B]Hit:[/B] 1d8 + Constitution modifier damage, and the target is slowed until the end of your next turn. If the target is cursed, it is instead slowed (save ends). [B]Effect:[/B] The burst becomes a zone of strangleweed until the end of your next turn. The zone is difficult terrain to your enemies. Whenever a cursed enemy ends its turn within the zone, you may slide it 2 squares. [B]Sustain Minor:[/B] The zone persists, and you can move the zone 1 square. [COLOR=DimGray][B]Deep Dweller’s Gaze, Warlock Attack 9[/B][/COLOR] [I]The baleful eyes of the Deep Dwellers come upon your foe, demanding its servitude. Even if it resists, your own gaze reminds it that the creatures of the abyss are always watching.[/I] [B]Daily * Arcane, Fear, Implement, Psychic[/B] [B]Standard Action, Ranged[/B] 10 [B]Target:[/B] One creature [B]Attack:[/B] Constitution vs. Will [B]Hit:[/B] 2d8 + Constitution modifier psychic damage, and the target is dominated until the end of your next turn. [B]Miss:[/B] Half damage, and the target is weakened until the end of your next turn. [B]Effect:[/B] Until the end of the encounter, whenever the target makes an attack while within your line of sight, you may spend an immediate reaction to reduce the triggering attack’s damage by an amount equal to your Intelligence modifier. [COLOR=Red][B]Unstable Anatomy, Warlock Utility 10[/B][/COLOR] [I]Your body churns madly like the currents, always unpredictable. An errant attack sends a splash of your corrupted fluids flying.[/I] [B]Encounter * Acid, Arcane, Polymorph[/B] [B]Immediate Reaction, Close[/B] burst 5 [B]Trigger:[/B] An enemy within the burst scores a critical hit against you [B]Effect:[/B] The attack becomes a normal hit, and one creature within the burst takes acid damage equal to your Constitution modifier. [B]Deep Pact:[/B] The triggering attack’s damage is reduced by an amount equal to one-half your Constitution modifier. [COLOR=Red][B]Eyeless Sight, Warlock Utility 10[/B][/COLOR] [I]With a flash everything becomes clear, glassy orbs becoming stark white in contrast to the dark room they survey.[/I] [B]Encounter * Arcane, Polymorph[/B] [B]Minor Action, Close[/B] burst 5 [B]Target:[/B] You or one ally in burst [B]Effect:[/B] The target gains blindsight out to 10 squares until the end of your next turn. This means the target can clearly see creatures or objects within the range and within line of effect, even if they are invisible or obscured. [COLOR=Red][B]Rumbling Echoes, Warlock Attack 13[/B][/COLOR] [I]An undersea earthquake, or the shifting of some dreadful leviathan? No matter its source, a massive rumbling rattles your enemies.[/I] [B]Encounter * Arcane, Implement, Thunder[/B] [B]Standard Action, Close[/B] burst 3 [B]Target:[/B] Each creature in burst [B]Attack:[/B] Constitution vs. Fortitude, or Constitituion + 2 vs. Fortitude if the target is adjacent to you [B]Hit:[/B] 1d12 + Constitution modifier thunder damage, and the target takes a -2 penalty to attack rolls until the end of your next turn. [B]Deep Pact:[/B] The penalty to attack rolls equals your Intelligence modifier. [COLOR=Red][B]Pull of the Depths, Warlock Attack 13[/B][/COLOR] [I]Riptides, strangleweed, tentacles; the ocean has so many ways of dragging the unwary to an icy grave.[/I] [B]Encounter * Arcane, Implement[/B] [B]Standard Action, Ranged[/B] 10 [B]Target:[/B] One or two creatures [B]Attack:[/B] Constitution vs. Reflex [B]Hit:[/B] 1d6 + Constitution modifier damage, and you may slide the target a number of squares equal to your Intelligence modifier. On a critical hit, the target is also knocked prone. [B]Deep Pact:[/B] The attack deals extra cold damage equal to your Intelligence modifier. [/QUOTE]
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