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The Deep Project: Deep Pact Warlocks and the Murr
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<blockquote data-quote="Dire Human" data-source="post: 5299695" data-attributes="member: 57504"><p>Just a few ideas for Murr class/race combinations: the psionic one was obvious. The Ranger and Rogue? Not so obvious, but presents interesting possibilities.</p><p></p><p></p><p><strong>Pseudonatural Affinity</strong></p><p><strong>Heroic Tier</strong></p><p><strong>Prerequisites:</strong> Murr, ranger, Beast Mastery class feature</p><p><strong>Effect:</strong> If you have an origin other than natural, your beast companion gains the that origin instead of the natural origin. In addition, your beast companion gains resist psychic 5 + one-half your level.</p><p></p><p><strong>Sticky Fingers</strong></p><p><strong>Heroic Tier</strong></p><p><strong>Prerequisites:</strong> Murr</p><p><strong>Effect:</strong> You gain a +2 bonus to Thievery checks. Whenever you have a climb speed, it increases by 2 squares.</p><p></p><p><strong>Non-Euclidean Push</strong></p><p><strong>Paragon Tier</strong></p><p><strong>Prerequisites:</strong> Murr, any psionic class</p><p><strong>Effect:</strong> Whenever you would push a creature, you can instead teleport the target an equal number of squares away from you.</p><p> </p><p><strong>Outcast's Stealth</strong></p><p><strong>Paragon Tier</strong></p><p><strong>Prerequisites:</strong> Murr, any martial class</p><p> <strong>Effect:</strong> You gain a +2 bonus to Stealth checks made after moving more than 2 squares. This bonus increases to +5 if you're running.</p><p></p><p><strong>Self-Isolation</strong></p><p><strong>Paragon Tier</strong></p><p><strong>Prerequisites:</strong> Murr, ranger</p><p><strong>Effect:</strong> Whenever you use an attack power that would allow you to move or shift after the attack, you may instead push the one target of the attack one-half the number of squares you would have moved or shifted (minimum 1).</p></blockquote><p></p>
[QUOTE="Dire Human, post: 5299695, member: 57504"] Just a few ideas for Murr class/race combinations: the psionic one was obvious. The Ranger and Rogue? Not so obvious, but presents interesting possibilities. [B]Pseudonatural Affinity Heroic Tier Prerequisites:[/B] Murr, ranger, Beast Mastery class feature [B]Effect:[/B] If you have an origin other than natural, your beast companion gains the that origin instead of the natural origin. In addition, your beast companion gains resist psychic 5 + one-half your level. [B]Sticky Fingers Heroic Tier Prerequisites:[/B] Murr [B]Effect:[/B] You gain a +2 bonus to Thievery checks. Whenever you have a climb speed, it increases by 2 squares. [B]Non-Euclidean Push Paragon Tier Prerequisites:[/B] Murr, any psionic class [B]Effect:[/B] Whenever you would push a creature, you can instead teleport the target an equal number of squares away from you. [B]Outcast's Stealth Paragon Tier Prerequisites:[/B] Murr, any martial class [B]Effect:[/B] You gain a +2 bonus to Stealth checks made after moving more than 2 squares. This bonus increases to +5 if you're running. [B]Self-Isolation Paragon Tier Prerequisites:[/B] Murr, ranger [B]Effect:[/B] Whenever you use an attack power that would allow you to move or shift after the attack, you may instead push the one target of the attack one-half the number of squares you would have moved or shifted (minimum 1). [/QUOTE]
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