Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*TTRPGs General
The Deep
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Messageboard Golem" data-source="post: 2011029" data-attributes="member: 18387"><p>I am running an underwater game and I was very excited when I heard about the deep so I ran out and bought it when it first came out. Perhaps I expected too much from this product, but I have been sorely disappointed with it in general. </p><p></p><p> The main problems of this book are not evident by a casual scan of it. In fact, you can not even see them by reading the book cover to cover. The problems arise when you try to use it. It does very good at creating the illusion of being complete, but nearly every rule, and every mechanic, is missing vital pieces. </p><p> Take depth sensitivity for example, its a mechanic that gives rules for creatures who are acclimated to the deeper deep, and take damage from low pressure. The rules refer to a table that describes it (and are useless without this table) and the table simply does not exist. </p><p> This is just one example, there are too many to even count. Tables with things like "sudden death from damage" which is never covered. Creatures statistics are promissed but never delivered. Races presented are missing important information like starting age and age progression. Spells, feats, skills, and so on really only touch on some of the problems, and if you look closely most of them are just copied out of the players handbook with certain words changed to make them aquatic. </p><p> At best, when you strip away the fluff (like an expanded armor speed table that defines redundancy) the deep is a rough outline that details a few ideas for an underwater game, and a few rule ideas that you could develope for your game. Good for a 10$ pdf perhaps, but a 40$ hardcover is a bit of a waste. </p><p></p><p>Ok, beyond the disappointing incompleteness of the book, I personally have some issues with it, that are perhaps more related to taste rather than just glaring filler and missing information. I will list them here: </p><p></p><p>1. A beautiful cover art marred by a crappy, off-center, photoshop rendering of the title. Also, i think the picture would look better if the mermaid was not outlined in purple. </p><p></p><p>2. The outrageous price is in a big bold font right on the binding of the book, so it can mock you from the bookshelf, and tell all your friends how much you spent. </p><p></p><p>3. Buoyancy rules that ignore physics. Once again, 100 lbs of styrofoam will make you sink like a rock. Ok people: weight is NOT density. 100000 lbs of styrofoam will float, 1 millionth of an ounce of lead will still sink. Lets try to make a buoyancy mechanic that makes sense? Oh, and I might want to add that a 100 lbs lead ball and a 1 lb styrofoam ball (without wind/air resistence) fall at the same rate. Same kinda thing with sinking and floating (in their rules, the heavier the thing is, the faster it sinks...and thats not how it works in real life...not even close!)</p><p></p><p>4. Jellypods and coral magic is over-the-top for me. Why cant creatures of the deep develop denser than water potions in glass containers? Or paper that works underwater? I mean they are interesting ideas, but seem a little extreme and alien when most of these races live less than a 100 feet from the surface. </p><p></p><p>5. How do delphins and sharken put on their items? </p><p></p><p>6.Flip book margins are nice, but take up too much space, and weren't that great of art. Seems like a waste of effort. </p><p></p><p>7. The art was great in some places, weak and "kindergartenesque" in others, and totally missing in places where it was really needed. </p><p></p><p>8. Organization: stuff is everywhere. Tables are all over the book, with no table index. Rules are scattered everywhere.</p><p></p><p>9. Web support/errata: Web enhancements were promised as "coming soon" in october...but no sign of them yet. An errata is desperately needed to make this book some semblance of whole. Support fo this product is virtually nill. In MEG public forums, while they have a section for nearly all of their books, the Deep was denied its own section. Questions posted about the Deep presented on their forum seem to be quietly swept under the carpet. Basically it looks like MEG themselves wants to let this product fall into the depths of the sea and forget it exists. </p><p></p><p></p><p>Good stuff:</p><p></p><p>1. It has some good art and the cover art is good except for the aweful cover treatment. I feel sorry the cover artist whose work was mangled.</p><p></p><p>2. It has some neat ideas (too bad they weren't fully developed).</p><p></p><p>3. Hardcover. I like hardcovers. </p><p></p><p>In conclusion, this book would have made a good first draft or outline of an excellent book. Either much needed information was edited out or the book was sent to the shelves incomplete. It seems to have been pushed from "proposal" to final product in too short of time as it lacks evidence of playtesting and playability and shows evidence of hasty production like second-rate cover treatment, loads of missing, misleading, or incomplete information, and organization akin to tossing pages in the air, gathering them up and stappling them in random order (ok, not quite that bad, but it did make me wonder a few times). In essence, I find the book a waste of money and space; too specialized for a land-based game, too vague for an underwater based game, and lacking in vital details and realism for a short encounter. If you collect d20 books for the sake of owning them, then maybe this book is for you.</p><p></p><p></p><p>Well, thats my review. </p><p>-Jessica</p></blockquote><p></p>
[QUOTE="Messageboard Golem, post: 2011029, member: 18387"] I am running an underwater game and I was very excited when I heard about the deep so I ran out and bought it when it first came out. Perhaps I expected too much from this product, but I have been sorely disappointed with it in general. The main problems of this book are not evident by a casual scan of it. In fact, you can not even see them by reading the book cover to cover. The problems arise when you try to use it. It does very good at creating the illusion of being complete, but nearly every rule, and every mechanic, is missing vital pieces. Take depth sensitivity for example, its a mechanic that gives rules for creatures who are acclimated to the deeper deep, and take damage from low pressure. The rules refer to a table that describes it (and are useless without this table) and the table simply does not exist. This is just one example, there are too many to even count. Tables with things like "sudden death from damage" which is never covered. Creatures statistics are promissed but never delivered. Races presented are missing important information like starting age and age progression. Spells, feats, skills, and so on really only touch on some of the problems, and if you look closely most of them are just copied out of the players handbook with certain words changed to make them aquatic. At best, when you strip away the fluff (like an expanded armor speed table that defines redundancy) the deep is a rough outline that details a few ideas for an underwater game, and a few rule ideas that you could develope for your game. Good for a 10$ pdf perhaps, but a 40$ hardcover is a bit of a waste. Ok, beyond the disappointing incompleteness of the book, I personally have some issues with it, that are perhaps more related to taste rather than just glaring filler and missing information. I will list them here: 1. A beautiful cover art marred by a crappy, off-center, photoshop rendering of the title. Also, i think the picture would look better if the mermaid was not outlined in purple. 2. The outrageous price is in a big bold font right on the binding of the book, so it can mock you from the bookshelf, and tell all your friends how much you spent. 3. Buoyancy rules that ignore physics. Once again, 100 lbs of styrofoam will make you sink like a rock. Ok people: weight is NOT density. 100000 lbs of styrofoam will float, 1 millionth of an ounce of lead will still sink. Lets try to make a buoyancy mechanic that makes sense? Oh, and I might want to add that a 100 lbs lead ball and a 1 lb styrofoam ball (without wind/air resistence) fall at the same rate. Same kinda thing with sinking and floating (in their rules, the heavier the thing is, the faster it sinks...and thats not how it works in real life...not even close!) 4. Jellypods and coral magic is over-the-top for me. Why cant creatures of the deep develop denser than water potions in glass containers? Or paper that works underwater? I mean they are interesting ideas, but seem a little extreme and alien when most of these races live less than a 100 feet from the surface. 5. How do delphins and sharken put on their items? 6.Flip book margins are nice, but take up too much space, and weren't that great of art. Seems like a waste of effort. 7. The art was great in some places, weak and "kindergartenesque" in others, and totally missing in places where it was really needed. 8. Organization: stuff is everywhere. Tables are all over the book, with no table index. Rules are scattered everywhere. 9. Web support/errata: Web enhancements were promised as "coming soon" in october...but no sign of them yet. An errata is desperately needed to make this book some semblance of whole. Support fo this product is virtually nill. In MEG public forums, while they have a section for nearly all of their books, the Deep was denied its own section. Questions posted about the Deep presented on their forum seem to be quietly swept under the carpet. Basically it looks like MEG themselves wants to let this product fall into the depths of the sea and forget it exists. Good stuff: 1. It has some good art and the cover art is good except for the aweful cover treatment. I feel sorry the cover artist whose work was mangled. 2. It has some neat ideas (too bad they weren't fully developed). 3. Hardcover. I like hardcovers. In conclusion, this book would have made a good first draft or outline of an excellent book. Either much needed information was edited out or the book was sent to the shelves incomplete. It seems to have been pushed from "proposal" to final product in too short of time as it lacks evidence of playtesting and playability and shows evidence of hasty production like second-rate cover treatment, loads of missing, misleading, or incomplete information, and organization akin to tossing pages in the air, gathering them up and stappling them in random order (ok, not quite that bad, but it did make me wonder a few times). In essence, I find the book a waste of money and space; too specialized for a land-based game, too vague for an underwater based game, and lacking in vital details and realism for a short encounter. If you collect d20 books for the sake of owning them, then maybe this book is for you. Well, thats my review. -Jessica [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
The Deep
Top