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The default campaign world - new article
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<blockquote data-quote="Beckett" data-source="post: 3738137" data-attributes="member: 781"><p>Because it's been WotC policy to send burly thugs to every home to ensure the rules are followed to the letter.</p><p></p><p>It's a default assumption, because they have to start from somewhere. The proposed base setting is very open in a way even Greyhawk isn't. Need a city, a kingdom, a dungeon, whatever? Boom, stick it on your map, and don't worry that you might be contradicting something laid down years ago.</p><p></p><p>I think the suggested setting is perfect for newer DMs and worldbuilders. I've seen many DMs designing their own worlds with the Forgotten Realms as their guide. They feel that they need every country detailed, every city on the map. As they try to fill in all the details, they end up frustrated because they don't have dozens of people working 20 years to develop their setting. With the default, I think DMs are encouraged to start small, and add details as they're needed. If the players are sticking to one area for several levels, that area can be concentrated on and built up, rather than being concerned with the kingdom over the sea.</p><p></p><p>Individual DMs are still able to do as they please. If you want to build an entire world and write up a dozen kingdoms, go for it. If you can pull it off, I'm sure your players will enjoy it. But for less experienced DMs, I'd rather they be advised to start small instead of being overwhelmed.</p></blockquote><p></p>
[QUOTE="Beckett, post: 3738137, member: 781"] Because it's been WotC policy to send burly thugs to every home to ensure the rules are followed to the letter. It's a default assumption, because they have to start from somewhere. The proposed base setting is very open in a way even Greyhawk isn't. Need a city, a kingdom, a dungeon, whatever? Boom, stick it on your map, and don't worry that you might be contradicting something laid down years ago. I think the suggested setting is perfect for newer DMs and worldbuilders. I've seen many DMs designing their own worlds with the Forgotten Realms as their guide. They feel that they need every country detailed, every city on the map. As they try to fill in all the details, they end up frustrated because they don't have dozens of people working 20 years to develop their setting. With the default, I think DMs are encouraged to start small, and add details as they're needed. If the players are sticking to one area for several levels, that area can be concentrated on and built up, rather than being concerned with the kingdom over the sea. Individual DMs are still able to do as they please. If you want to build an entire world and write up a dozen kingdoms, go for it. If you can pull it off, I'm sure your players will enjoy it. But for less experienced DMs, I'd rather they be advised to start small instead of being overwhelmed. [/QUOTE]
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