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The default campaign world - new article
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<blockquote data-quote="The Myopic Sniper" data-source="post: 3738241" data-attributes="member: 55013"><p>Not that D&D is in anyway reflective of history, but it sounds like they have simply shifted the default political, technological, economic and social assumptions from a pseudo Western Europe of the Late Middle Ages (1300-1500 AD) to the Early Middle Ages (500-1000 AD). I don't think they will kill any tropes such as Full Plate armor. But I think the idea of being able to walk into a small village and ordering it from the Armorer off the shelf is probably going to be reflected in its cost and its availability on treasure tables. No black powder weapons even being an option would be a good guess.</p><p></p><p>However, each PHB/DMG cycle could allow for different defaults. PHB 2/DMG 2 could assume Late Middle Ages or even Renaissance setting. Hello gunpowder rules, rapiers, Gnome tinkers, great sailing vessels, guidelines for creating Empires, tables of royal titles, rules for building organized armies and constructing huge castles. Release a setting book shortly afterwards that supports such a background and you start giving DMs and players a couple of different sets of coherent visions for play.</p></blockquote><p></p>
[QUOTE="The Myopic Sniper, post: 3738241, member: 55013"] Not that D&D is in anyway reflective of history, but it sounds like they have simply shifted the default political, technological, economic and social assumptions from a pseudo Western Europe of the Late Middle Ages (1300-1500 AD) to the Early Middle Ages (500-1000 AD). I don't think they will kill any tropes such as Full Plate armor. But I think the idea of being able to walk into a small village and ordering it from the Armorer off the shelf is probably going to be reflected in its cost and its availability on treasure tables. No black powder weapons even being an option would be a good guess. However, each PHB/DMG cycle could allow for different defaults. PHB 2/DMG 2 could assume Late Middle Ages or even Renaissance setting. Hello gunpowder rules, rapiers, Gnome tinkers, great sailing vessels, guidelines for creating Empires, tables of royal titles, rules for building organized armies and constructing huge castles. Release a setting book shortly afterwards that supports such a background and you start giving DMs and players a couple of different sets of coherent visions for play. [/QUOTE]
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