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The default campaign world - new article
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<blockquote data-quote="Jan van Leyden" data-source="post: 3738600" data-attributes="member: 20307"><p>Folks, I wouldn't read too much in it.</p><p></p><p>The specific paragraph you cited gives a handy solution to the "I'll report the villain to the baron" problem, which is a decent idea.</p><p></p><p>The big advantage of the isles of light concept is that you can slot in nearly anything you want without your hair turning gray due to problems with the consistency. Do you want to eradicate a town in your adventure? You're welcome, the next town doesn't care about it. You want something inside a dormant volcano in the midst of a large swamp? Just give some wilderness a fitting name and plug it in there.</p><p></p><p>If you want to remain consistent in a world like FR, Eb, or GH, there are certain thing you can't do - at least not the easy way.</p><p></p><p>The original 3.0 adventures didn't tell you any name or setting, they were destined to be put anywhere, in any setting. The same will hold true for the 4e generation; only without Hawkers asking WotC about the implications on their world. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /></p><p></p><p>---</p><p>Huldvoll</p><p></p><p>Jan van Leyden</p></blockquote><p></p>
[QUOTE="Jan van Leyden, post: 3738600, member: 20307"] Folks, I wouldn't read too much in it. The specific paragraph you cited gives a handy solution to the "I'll report the villain to the baron" problem, which is a decent idea. The big advantage of the isles of light concept is that you can slot in nearly anything you want without your hair turning gray due to problems with the consistency. Do you want to eradicate a town in your adventure? You're welcome, the next town doesn't care about it. You want something inside a dormant volcano in the midst of a large swamp? Just give some wilderness a fitting name and plug it in there. If you want to remain consistent in a world like FR, Eb, or GH, there are certain thing you can't do - at least not the easy way. The original 3.0 adventures didn't tell you any name or setting, they were destined to be put anywhere, in any setting. The same will hold true for the 4e generation; only without Hawkers asking WotC about the implications on their world. :cool: --- Huldvoll Jan van Leyden [/QUOTE]
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