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The default campaign world - new article
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<blockquote data-quote="Felon" data-source="post: 3740057" data-attributes="member: 8158"><p>The "points of light" setting basically implies that humanity is surrounded by darkness--basically, under siege. It's not hard to see how that connotes squalor. In places where people are just barely eking out an existence, the garbagemen have a tendency to miss their appointed rounds. </p><p></p><p>But I can see the appeal for D&D to have a world that's largely unpoliced. The one thing that I'm curious about is how easy will it be for players to exploit such a world? In 3e, there is an assumption that magic isn't some mysterious force. The guys who have stuff worth protecting know about charm person and invisibillity spells. But in a world where people are mostly powerless and confined to tiny little pockets, you're not going to have flourishing guilds of mages bringing enlightenment to the world. You're going to have ignorant, unworldly people.</p></blockquote><p></p>
[QUOTE="Felon, post: 3740057, member: 8158"] The "points of light" setting basically implies that humanity is surrounded by darkness--basically, under siege. It's not hard to see how that connotes squalor. In places where people are just barely eking out an existence, the garbagemen have a tendency to miss their appointed rounds. But I can see the appeal for D&D to have a world that's largely unpoliced. The one thing that I'm curious about is how easy will it be for players to exploit such a world? In 3e, there is an assumption that magic isn't some mysterious force. The guys who have stuff worth protecting know about charm person and invisibillity spells. But in a world where people are mostly powerless and confined to tiny little pockets, you're not going to have flourishing guilds of mages bringing enlightenment to the world. You're going to have ignorant, unworldly people. [/QUOTE]
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