Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
The Default Setting of Dungeons and Dragons
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="MNblockhead" data-source="post: 8752264" data-attributes="member: 6796661"><p>Playing in the 80s, it was sword-n-sorcery peanut butter with all manor of chunks of sci fi, planar, elder horror weirdness candies mixed in. We just bought modules of somewhat appropriate levels for our characters. A "campaign" may involve clearing the caves of chaos, surviving being shipwrecked and running from dinosaurs on the island of dread, exploring a crashed spaceship in some remote mountains, following the rabbit into the lands beyond the looking glass, getting sucked through the mists into Ravenloft, add to that in converting our AD&D characters to play in Boot Hill and Gamma World. Man...trying to come up with a list of assumptions for D&D gives me a headache. I mean they published dungeons where you could come upon a film crew filming a "star trek" rip off. </p><p></p><p>70s and 80s D&D didn't seem to be as hung up on verisimilitude as we are today. </p><p></p><p>The Greyhawk boxed set was the first time I started thinking in terms of having a somewhat coherent setting. But all that weirdness could be--and was--dropped into Greyhawk. About the only thing that Greyhawk changed for me was developing new fetishes for heraldry and cartography.</p><p></p><p>I think all of the features and assumptions listed in the OP are accurate. But they are just the assumptions to often be juxtaposed with all manner of anachronistic, genre-bending weirdness. </p><p></p><p>Sometimes I miss the incoherent wonder of my childhood D&D.</p></blockquote><p></p>
[QUOTE="MNblockhead, post: 8752264, member: 6796661"] Playing in the 80s, it was sword-n-sorcery peanut butter with all manor of chunks of sci fi, planar, elder horror weirdness candies mixed in. We just bought modules of somewhat appropriate levels for our characters. A "campaign" may involve clearing the caves of chaos, surviving being shipwrecked and running from dinosaurs on the island of dread, exploring a crashed spaceship in some remote mountains, following the rabbit into the lands beyond the looking glass, getting sucked through the mists into Ravenloft, add to that in converting our AD&D characters to play in Boot Hill and Gamma World. Man...trying to come up with a list of assumptions for D&D gives me a headache. I mean they published dungeons where you could come upon a film crew filming a "star trek" rip off. 70s and 80s D&D didn't seem to be as hung up on verisimilitude as we are today. The Greyhawk boxed set was the first time I started thinking in terms of having a somewhat coherent setting. But all that weirdness could be--and was--dropped into Greyhawk. About the only thing that Greyhawk changed for me was developing new fetishes for heraldry and cartography. I think all of the features and assumptions listed in the OP are accurate. But they are just the assumptions to often be juxtaposed with all manner of anachronistic, genre-bending weirdness. Sometimes I miss the incoherent wonder of my childhood D&D. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
The Default Setting of Dungeons and Dragons
Top