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General Tabletop Discussion
*TTRPGs General
The Defining Adventure Modules for each Edition
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<blockquote data-quote="gdmcbride" data-source="post: 5790213" data-attributes="member: 49338"><p>I would note that definitive and best are two very different things.</p><p> </p><p>D&D (basic) --<strong>B2 Keep on the Borderlands</strong></p><p> </p><p>D&D (expert) -- <strong>X1 Isle of Dread</strong></p><p> </p><p>AD&D --<strong>T1-4; A1-4; G1-3; D1-3; Q1</strong> This sequence is the first adventure path. And yes I realize that it was stitched together only retroactively, but still this sequence of adventures was and is hugely influential.</p><p> </p><p>2ed --<strong> No Definitive Adventure</strong> </p><p>2ed definitive setting -- <strong>Planescape</strong></p><p>I considered answering "Dead Gods" or "Night Below", but then I realized the source of my dilemma at choosing one. This was not the time of adventures. This was the time of settings and fractured product lines. </p><p> </p><p>3ed -- <strong>Sunless Citadel</strong></p><p> </p><p>3.5 -- <strong>Age of Worms AP</strong> Do you see that sequence of letter and numbers above beside my AD&D entry? This is Paizo trying their level best to remake that feel using 3.5. In the history of adventure writing has there ever been a firmer codification of the D&D save-the-world-from-evil story line than "Age of Worms"?</p><p> </p><p>4ed -- <strong>Keep on the Shadowfell</strong></p><p> </p><p>Essentials -- <strong>Reavers of Harkenwold</strong></p><p> </p><p>Pathfinder -- <strong>Rise of the Runelords</strong> (so far...)</p><p> </p><p>Gary McBride</p><p><a href="http://www.firemountaingames.com" target="_blank">Fire Mountain Games</a> maker of "Way of the Wicked" an evil adventure path compatible with the Pathfinder RPG that we hope will one day appear on this list as the definitive villianous campaign.</p></blockquote><p></p>
[QUOTE="gdmcbride, post: 5790213, member: 49338"] I would note that definitive and best are two very different things. D&D (basic) --[B]B2 Keep on the Borderlands[/B] D&D (expert) -- [B]X1 Isle of Dread[/B] AD&D --[B]T1-4; A1-4; G1-3; D1-3; Q1[/B] This sequence is the first adventure path. And yes I realize that it was stitched together only retroactively, but still this sequence of adventures was and is hugely influential. 2ed --[B] No Definitive Adventure[/B] 2ed definitive setting -- [B]Planescape[/B] I considered answering "Dead Gods" or "Night Below", but then I realized the source of my dilemma at choosing one. This was not the time of adventures. This was the time of settings and fractured product lines. 3ed -- [B]Sunless Citadel[/B] 3.5 -- [B]Age of Worms AP[/B] Do you see that sequence of letter and numbers above beside my AD&D entry? This is Paizo trying their level best to remake that feel using 3.5. In the history of adventure writing has there ever been a firmer codification of the D&D save-the-world-from-evil story line than "Age of Worms"? 4ed -- [B]Keep on the Shadowfell[/B] Essentials -- [B]Reavers of Harkenwold[/B] Pathfinder -- [B]Rise of the Runelords[/B] (so far...) Gary McBride [URL="http://www.firemountaingames.com"]Fire Mountain Games[/URL] maker of "Way of the Wicked" an evil adventure path compatible with the Pathfinder RPG that we hope will one day appear on this list as the definitive villianous campaign. [/QUOTE]
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