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General Tabletop Discussion
*TTRPGs General
The Defining Adventure Modules for each Edition
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<blockquote data-quote="ashockney" data-source="post: 5792541" data-attributes="member: 1363"><p><strong>Defining Adventure Modules</strong></p><p></p><p>What a great topic!</p><p></p><p>Here are my defining modules, which I saw fit to convert to multiple editions to run for my players and at conventions:</p><p>1st Tier:</p><p>B2 - Keep on the Borderlands</p><p>S2 - White Plume Mountain</p><p>I6 - Ravenloft</p><p>S4 - Lost Caverns of Tsojcanth</p><p>G3 - Halls of the Fire Giant King</p><p></p><p>Heh. That'd make one hell of a campaign!</p><p></p><p>I can't say that any other adventures would make the list as "defining". There were lots and lots of good modules, and lots of modules I ran (or stole) from, but nothing beat the nostalgia, craziness, and awesomeness that was in these games. Certainly there were some defining "edition" games like Doom of Daggerdale, Sunless Citadel, Forge of Fury, Shackled City, and Keep on the Shadowfell.</p></blockquote><p></p>
[QUOTE="ashockney, post: 5792541, member: 1363"] [b]Defining Adventure Modules[/b] What a great topic! Here are my defining modules, which I saw fit to convert to multiple editions to run for my players and at conventions: 1st Tier: B2 - Keep on the Borderlands S2 - White Plume Mountain I6 - Ravenloft S4 - Lost Caverns of Tsojcanth G3 - Halls of the Fire Giant King Heh. That'd make one hell of a campaign! I can't say that any other adventures would make the list as "defining". There were lots and lots of good modules, and lots of modules I ran (or stole) from, but nothing beat the nostalgia, craziness, and awesomeness that was in these games. Certainly there were some defining "edition" games like Doom of Daggerdale, Sunless Citadel, Forge of Fury, Shackled City, and Keep on the Shadowfell. [/QUOTE]
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