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General Tabletop Discussion
*Pathfinder & Starfinder
The Definition of Hit Points--is it really a deal-breaker?
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<blockquote data-quote="jshaft37" data-source="post: 5828050" data-attributes="member: 6671287"><p>I have no idea how to implement this to be fun in a tabletop game, but ideally, i'd rather have combat and essentially work like this. </p><p></p><p>If you have two equally matched combatants in a sword fight, the fight may last a few seconds to a few minutes. The bulk of the fight will be parrying, dodging, and trying to get an advantage over your opponent. There will probably be a few times when an opponent makes a swing, you dodge, and deliver a kick to the chest, or perhaps trip your opponent. Eventually you capitalize and deliver a debilitating strike or kill your opponent with a devastating blow.</p><p></p><p>A sword slash to the throat, being run through, etc = death. Along the way you can punch, kick, burn, maim, your opponent dealing "minor" damage.</p><p></p><p>it seems like that that is more dramatic, possibly more realistic, and also takes care of some of the issues of level creep. a PC doesn't getting better at dealing damage, the sword does most of the work, rather the PC gets more precise at striking, and much better at defending (consider that "battle awareness/intelligence"?)</p><p></p><p>on the other hand, I can see this being very boring, as in a combat, it would be mostly misses. It could also be very swingy, as a player or DM who has hot dice, might wipe the floor with their opponents. You'd definitely have to rely on strategy pre-fight to make sure you have given yourself all the advantages you can.</p></blockquote><p></p>
[QUOTE="jshaft37, post: 5828050, member: 6671287"] I have no idea how to implement this to be fun in a tabletop game, but ideally, i'd rather have combat and essentially work like this. If you have two equally matched combatants in a sword fight, the fight may last a few seconds to a few minutes. The bulk of the fight will be parrying, dodging, and trying to get an advantage over your opponent. There will probably be a few times when an opponent makes a swing, you dodge, and deliver a kick to the chest, or perhaps trip your opponent. Eventually you capitalize and deliver a debilitating strike or kill your opponent with a devastating blow. A sword slash to the throat, being run through, etc = death. Along the way you can punch, kick, burn, maim, your opponent dealing "minor" damage. it seems like that that is more dramatic, possibly more realistic, and also takes care of some of the issues of level creep. a PC doesn't getting better at dealing damage, the sword does most of the work, rather the PC gets more precise at striking, and much better at defending (consider that "battle awareness/intelligence"?) on the other hand, I can see this being very boring, as in a combat, it would be mostly misses. It could also be very swingy, as a player or DM who has hot dice, might wipe the floor with their opponents. You'd definitely have to rely on strategy pre-fight to make sure you have given yourself all the advantages you can. [/QUOTE]
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Community
General Tabletop Discussion
*Pathfinder & Starfinder
The Definition of Hit Points--is it really a deal-breaker?
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