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General Tabletop Discussion
*Pathfinder & Starfinder
The Definition of Hit Points--is it really a deal-breaker?
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<blockquote data-quote="billd91" data-source="post: 5828053" data-attributes="member: 3400"><p>For my money, it's never been the definition of hit points that is the problem. It's the rest of the stuff around it that I may not like. I like taking a Second Wind, great stuff there. Not every fight, though, and not more than once a fight. I preferred the Star Wars Saga Edition take on it. Once a day, a feat and a talent may each add one more per day, but no more than one may be taken in any encounter. 4e, as far as I'm concerned, took something decent and overdosed on it. If 5e persists with that, it's going to figure into my assessment of the game in a negative way.</p><p></p><p>I'm content to allow PCs to regain hit points quickly and easily, to a point, and see hit points as more than physical, to a point. We're currently experimenting with a house rule in Pathfinder in which PCs taking a 5 minute rest can regain half the hit points lost in the last encounter (basically, since the last 5 minute rest). In effect, I'm treating half of all damage as being longer-term physical and half being easily recoverable.</p><p>For anyone curious about how we're handling combat healing, in any cases involving receiving healing after taking the damage but before the 5 minute rest, recent damage must be healed first.</p><p></p><p>And no, though we are using the 5 minute rest idea from 4e, extended rests do not restore all hit points. I'm definitely NOT using that.</p></blockquote><p></p>
[QUOTE="billd91, post: 5828053, member: 3400"] For my money, it's never been the definition of hit points that is the problem. It's the rest of the stuff around it that I may not like. I like taking a Second Wind, great stuff there. Not every fight, though, and not more than once a fight. I preferred the Star Wars Saga Edition take on it. Once a day, a feat and a talent may each add one more per day, but no more than one may be taken in any encounter. 4e, as far as I'm concerned, took something decent and overdosed on it. If 5e persists with that, it's going to figure into my assessment of the game in a negative way. I'm content to allow PCs to regain hit points quickly and easily, to a point, and see hit points as more than physical, to a point. We're currently experimenting with a house rule in Pathfinder in which PCs taking a 5 minute rest can regain half the hit points lost in the last encounter (basically, since the last 5 minute rest). In effect, I'm treating half of all damage as being longer-term physical and half being easily recoverable. For anyone curious about how we're handling combat healing, in any cases involving receiving healing after taking the damage but before the 5 minute rest, recent damage must be healed first. And no, though we are using the 5 minute rest idea from 4e, extended rests do not restore all hit points. I'm definitely NOT using that. [/QUOTE]
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The Definition of Hit Points--is it really a deal-breaker?
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