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General Tabletop Discussion
*Pathfinder & Starfinder
The Definition of Hit Points--is it really a deal-breaker?
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<blockquote data-quote="boredgremlin" data-source="post: 5828663" data-attributes="member: 31646"><p>Well Warlords suck for a lot of reasons but the healing option isnt high on my list of why. </p><p></p><p>I think the problem for a lot of us is that we dont like game mechanics that exist SOLELY to be a game mechanic. To a lot of us every rule in the game needs to either add to the flavor of dramatic storytelling adventure or not exist at all. </p><p></p><p>The idea of something thats there just to be there because its a game just doesnt sit right with us. To me the game should be modeled on collaborative, dramatic, storytelling adventure and tactical wargame rules like totally abstract HP should be an add on for people who want play that way. </p><p></p><p> I can see the gamist aspect, I like tactical games. I happen to think there are better ones then D&D to scratch that itch but theres nothing wrong with a good tactical fight in D&D. That shouldnt be the focus though. </p><p></p><p> I think thats where the 2 camps diverge.</p></blockquote><p></p>
[QUOTE="boredgremlin, post: 5828663, member: 31646"] Well Warlords suck for a lot of reasons but the healing option isnt high on my list of why. I think the problem for a lot of us is that we dont like game mechanics that exist SOLELY to be a game mechanic. To a lot of us every rule in the game needs to either add to the flavor of dramatic storytelling adventure or not exist at all. The idea of something thats there just to be there because its a game just doesnt sit right with us. To me the game should be modeled on collaborative, dramatic, storytelling adventure and tactical wargame rules like totally abstract HP should be an add on for people who want play that way. I can see the gamist aspect, I like tactical games. I happen to think there are better ones then D&D to scratch that itch but theres nothing wrong with a good tactical fight in D&D. That shouldnt be the focus though. I think thats where the 2 camps diverge. [/QUOTE]
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Community
General Tabletop Discussion
*Pathfinder & Starfinder
The Definition of Hit Points--is it really a deal-breaker?
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