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General Tabletop Discussion
*Pathfinder & Starfinder
The degrees of D&D - levels of character or levels of magic?
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<blockquote data-quote="Thaedrus" data-source="post: 3624462" data-attributes="member: 51694"><p><strong>Still Superheroic.</strong></p><p></p><p>So the Ftr 14/Cl 6 is a bad superhero, but he still takes like 20 solid whacks with a sword to take him down. Show me that in real life a I will be looking at an elephant. The point of the original discussion, from a different post no less, was that in most fantasy literature, the characters are normal humans, just a little more lucky/skilled/have a destiny to fulfill. Only when you start looking to wuxia or superhero genre stories do you get the "20th warhamer to the skull that still doesn't take down the character" that is high level D&D. Limiting the level of magic, the level of skills, the level of HP, the magical nature of gear (even my socks are +2!) will bring the characters back to human standards. This is probably most easily accomplished by only playing in the "Sweet Spot" level range that your group is most comfortable with. Often people find that this is the 5-9th level range for standard fantasy literature genres. This is not necessary, but does led itself to more closely replicating the stories of standard, non-TSR/WoTC, fantasy literature (Why does Gandalf not teleport?).</p></blockquote><p></p>
[QUOTE="Thaedrus, post: 3624462, member: 51694"] [b]Still Superheroic.[/b] So the Ftr 14/Cl 6 is a bad superhero, but he still takes like 20 solid whacks with a sword to take him down. Show me that in real life a I will be looking at an elephant. The point of the original discussion, from a different post no less, was that in most fantasy literature, the characters are normal humans, just a little more lucky/skilled/have a destiny to fulfill. Only when you start looking to wuxia or superhero genre stories do you get the "20th warhamer to the skull that still doesn't take down the character" that is high level D&D. Limiting the level of magic, the level of skills, the level of HP, the magical nature of gear (even my socks are +2!) will bring the characters back to human standards. This is probably most easily accomplished by only playing in the "Sweet Spot" level range that your group is most comfortable with. Often people find that this is the 5-9th level range for standard fantasy literature genres. This is not necessary, but does led itself to more closely replicating the stories of standard, non-TSR/WoTC, fantasy literature (Why does Gandalf not teleport?). [/QUOTE]
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The degrees of D&D - levels of character or levels of magic?
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