Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
The Delver, a professional adventurer [new base class, PEACH]
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Sekhmet" data-source="post: 5423316" data-attributes="member: 97602"><p>Non-Delver arcane casters have only damage to add, considering the Delver can control, subdue, and summon, combat-wise. While I understand damage is a role that arcane casters excel at, I've never felt that it should be their only role.</p><p></p><p></p><p></p><p> I don't think a rogue is really there for damage output. His main focus is around dungeoneering, traps, and skills, not around combat. Although he is not exactly bad at it, he isn't a group staple because he can backstab for quintuple damage (or how ever many d6 extra). The Delver takes care of anything you might need the rogue for, and yes, I know there are several classes that do that anyway.</p><p> There are classes that make Fighters useless as well (ToB, anyone?), I was just giving you my initial opinion on what you presented to me.</p><p></p><p> As for the physical combatant vs. Delver scenario, I typically run any new class against a physical combatant to determine how "strong" that class is. If the new class beats the physical combatant every time, I consider what it has that gives it that edge. </p><p> At lower levels, the physical combatant would probably win at least 6/10 times, depending on rolls. At mid levels (especially if Delver is eligible for metamagic feats), it would be much closer to a tie every fight, depending on the scenario the fight took place at.</p><p></p><p> At high levels, Delver would win the vast majority of the time, without some lucky rolls on the side of the fighter type.</p></blockquote><p></p>
[QUOTE="Sekhmet, post: 5423316, member: 97602"] Non-Delver arcane casters have only damage to add, considering the Delver can control, subdue, and summon, combat-wise. While I understand damage is a role that arcane casters excel at, I've never felt that it should be their only role. I don't think a rogue is really there for damage output. His main focus is around dungeoneering, traps, and skills, not around combat. Although he is not exactly bad at it, he isn't a group staple because he can backstab for quintuple damage (or how ever many d6 extra). The Delver takes care of anything you might need the rogue for, and yes, I know there are several classes that do that anyway. There are classes that make Fighters useless as well (ToB, anyone?), I was just giving you my initial opinion on what you presented to me. As for the physical combatant vs. Delver scenario, I typically run any new class against a physical combatant to determine how "strong" that class is. If the new class beats the physical combatant every time, I consider what it has that gives it that edge. At lower levels, the physical combatant would probably win at least 6/10 times, depending on rolls. At mid levels (especially if Delver is eligible for metamagic feats), it would be much closer to a tie every fight, depending on the scenario the fight took place at. At high levels, Delver would win the vast majority of the time, without some lucky rolls on the side of the fighter type. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
The Delver, a professional adventurer [new base class, PEACH]
Top