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The Delver, a professional adventurer [new base class, PEACH]
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<blockquote data-quote="FoxWander" data-source="post: 5423761" data-attributes="member: 1356"><p>I think I need to tweak the spell list a bit. While I don't want his spells to be useless in combat, I think right now it may be a bit too good. I'm sure I can round out the spell list with more appropriate spells if I go outside the PHB. I didn't do that before because I didn't want to be overwhelmed with too many good spells to fill the limited slots I had. I tried to keep it at the same number as the B/WM/DN I was basing it on.</p><p></p><p></p><p>As for the "Non-Delver arcane casters have only damage to add"... I don't know what to make of that without derailing my own thread. As a quick aside- If your player's casters are only contributing damage they need to read <a href="http://www.giantitp.com/forums/showthread.php?t=104002" target="_blank">LogicNinja's guide to Batman Wizards</a> as a start. My experience with playing wizards has been the quintessential Angel-summoner vs. BMX Bandit problem. I'm constantly having to hold back on what I can do so I don't outshine literally the entire party- and that's without throwing a single direct damage spell! But that's a topic for a whole other thread. </p><p></p><p></p><p></p><p>Fair enough- I hope I didn't come off as antagonistic. This is a class idea that's been brewing in my head for quite a while so I may have been overly defensive. </p><p></p><p>My main concern with a new class would be the <em>'why would anyone play X when they can play THIS'</em> problem. If all the delver does is replace the rogue's <strong><u>role</u></strong> in the party that's not necessarily a bad thing. One of the classes I based the delver on, beguiler, also fills the "trapfinder/skill" role without making the rogue superfluous. There are countless classes to fill any particular party role. By "useless" I thought you were implying that a delver makes a rogue completely worthless. Would the answer to 'why would anyone play a rogue when they could play a delver' be- 'they wouldn't'? I don't think so. If one wants to be all stabby in combat, <em>in addition</em> to be trapfinder/skill guy- then rogue is certainly at or near the top of that class list... along with the other stabby trapfinders. </p><p></p><p></p><p></p><p>This is good- thanks for providing this info. But again I'm not sure if the results you got are a bad thing. That would be about what I would expect with ANY caster vs. a physical combatant. Its AS vs. BMX again</p></blockquote><p></p>
[QUOTE="FoxWander, post: 5423761, member: 1356"] I think I need to tweak the spell list a bit. While I don't want his spells to be useless in combat, I think right now it may be a bit too good. I'm sure I can round out the spell list with more appropriate spells if I go outside the PHB. I didn't do that before because I didn't want to be overwhelmed with too many good spells to fill the limited slots I had. I tried to keep it at the same number as the B/WM/DN I was basing it on. As for the "Non-Delver arcane casters have only damage to add"... I don't know what to make of that without derailing my own thread. As a quick aside- If your player's casters are only contributing damage they need to read [URL="http://www.giantitp.com/forums/showthread.php?t=104002"]LogicNinja's guide to Batman Wizards[/URL] as a start. My experience with playing wizards has been the quintessential Angel-summoner vs. BMX Bandit problem. I'm constantly having to hold back on what I can do so I don't outshine literally the entire party- and that's without throwing a single direct damage spell! But that's a topic for a whole other thread. Fair enough- I hope I didn't come off as antagonistic. This is a class idea that's been brewing in my head for quite a while so I may have been overly defensive. My main concern with a new class would be the [i]'why would anyone play X when they can play THIS'[/i] problem. If all the delver does is replace the rogue's [b][u]role[/u][/b] in the party that's not necessarily a bad thing. One of the classes I based the delver on, beguiler, also fills the "trapfinder/skill" role without making the rogue superfluous. There are countless classes to fill any particular party role. By "useless" I thought you were implying that a delver makes a rogue completely worthless. Would the answer to 'why would anyone play a rogue when they could play a delver' be- 'they wouldn't'? I don't think so. If one wants to be all stabby in combat, [i]in addition[/i] to be trapfinder/skill guy- then rogue is certainly at or near the top of that class list... along with the other stabby trapfinders. This is good- thanks for providing this info. But again I'm not sure if the results you got are a bad thing. That would be about what I would expect with ANY caster vs. a physical combatant. Its AS vs. BMX again [/QUOTE]
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