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The Demon-blooded (Varolka added 1/3)
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<blockquote data-quote="Greybar" data-source="post: 1295862" data-attributes="member: 4938"><p><strong>Varolka Vrockblood (CR8)</strong></p><p></p><p>NPC - Varolka Vrockblood (CR8)</p><p></p><p>Vrock9(CR6)/Rog1/Asn3</p><p>Medium Outsider (Native, Chaotic, Evil)</p><p>HD: 5d8+25 (Vrock) + 1d6+5 (Rog) + 3d6+15 (Asn), 84 hp</p><p>Init: +2 (+2 Dex)</p><p>Speed: 30", fly 50" (average)</p><p>AC: 26 (+10 natural, +2 Dex, +4 armor)</p><p>BAB/Grapple: +7 / +12</p><p>Attack: 1 claw +13, 1d8+6</p><p>Full Attack: 2 claws +13, 1d8+6; bite +11, 1d6+3; 2 talon +11, d4+3</p><p>Space/Reach: 5 ft./5 ft.</p><p>SA: Spell-like abilities, Stunning Screech, Spores, Sneak Attack +3d6, Death Attack</p><p>SQ: Telepathy, Darkvision 60", Poison Resistance, Elemental Resistances, DR 5/good, Trapfinding, Poison Use, Uncanny Dodge</p><p>SV: Fort +10, Rfx +11, Will +9</p><p>Abilities: Str 20, Dex 14, Con 21, Int 15, Wis 18, Chr 15</p><p></p><p>Skills:</p><p>Hide +14, Move Silently +14, Search +14, Spot +22, Listen +22, Craft (poisons) +15</p><p>Concentration +7, Sense Motive +6, Spellcraft +8, Knowledge(nobility) +6</p><p>Knowlege(local) +7, Intimidate +7, Use Rope +4</p><p>Jump +8, Tumble +7, Climb +8, Bluff +3, Diplomacy +3</p><p>Use Magic Device +5, Open Lock +5, Disable Device +5</p><p></p><p>Feats: Fly-By Attack, Power Attack, Multiattack</p><p></p><p>Equipment: Masterwork Studded Leather Armor +1, Amulet of Mighty Fists +1</p><p>Chime of Opening, Brooch of Shielding, misc poisons- multiple doses</p><p></p><p>Varolka's natural weapons, as well as any weapons it wields, are treated as chaotic-aligned and evil-aligned for the purpose of overcoming damage reduction.</p><p></p><p>Varolka gains +4 on saves versus poison. She has Electricity Resistance 10 and Fire/Cold/Acid Resistance 5. She has Damage Reduction 5 that can be overcome by good-aligned weapons.</p><p></p><p><strong>Spell-Like Abilities:</strong> At will: Mirror image; 1/day: heroism. Caster level 9th. The save DCs are Charisma-based.</p><p></p><p><strong>Stunning Screech (Su):</strong> Once per day Varolka can emit a piercing screech. All creatures except for demons within a 30-foot radius must succeed on a DC17 Fortitude save or be stunned for 1 round. The save DC is Constitution-based. Demon-blooded gain a +4 on this save.</p><p></p><p><strong>Spores (Ex):</strong> Varolka can release masses of spores from her body 3/day as a free action. The spores automatically deal 1d8 points of damage to all creatures adjacent to her. They then penetrate the skin and grow, dealing an additional 1d4 points of damage each round for 10 rounds. At the end of this time, the victim is covered with a tangle of viny growths. (The vines are harmless and wither away in 1d4 days.) A delay poison spell stops the spores' growth for its duration. Bless, neutralize poison, or remove disease kills the spores, as does sprinkling the victim with a vial of holy water.</p><p></p><p><strong>Sneak Attack:</strong> +3d6 damage.</p><p><strong>Death Attack:</strong> (Fort DC13)</p><p></p><p><strong>Assasin Spells Known:</strong> (2,1; DC12+lvl)</p><p>1st: ghost sound, true strike, feather fall</p><p>2nd: invisibility, cat's grace</p><p></p><p><strong>Technical Notes:</strong></p><p>Working from Savage Species. I split some of the level 9 and level 10 powers: She lost the <em>Vrock Powers 1/day</em> and <em>summon dretches</em> but gained <em>Stunning Screech 1/day</em> and a half-way bump to the Electricity Resistance (seems odd to go from ER5 to Elec Immune in one step anyway). I dropped the <em>Vrock Powers</em> item largely because <em>teleport</em> doesn't match elements of the campaign setting. Similiarly, the half-vrock will have +4 to poison saves instead of poison immunity. I've marked her as CR8 since the rogue/assassin levels are not playing to the vrock strengths. I think a party of level 8 would take her, though the first sneak attack would be rough. A party of level 10 would smack her down fast, I think. Her Death Attack has a very low DC(13) though that still would be tough for your average wizard-type.</p><p></p><p><strong>Tactics:</strong></p><p>Varolka's obvious combat danger comes from an invisible Death Attack/Sneak Attack with all five of her natural attacks gaining the +3d6 damage bonus. In addition, she will usually coat her claws with a poison appropriate to her mission and target. Don't forget the <em>heroism</em> ability. She is vicious and brutral.</p><p></p><p><strong>Other:</strong></p><p>Varolka has worked as a army scout, but her chaotic nature and growing power led her to become an assassin for hire. She has tried to learn how to read and manipulate people, but she is a child in this compared to those who manipulate her...</p></blockquote><p></p>
[QUOTE="Greybar, post: 1295862, member: 4938"] [b]Varolka Vrockblood (CR8)[/b] NPC - Varolka Vrockblood (CR8) Vrock9(CR6)/Rog1/Asn3 Medium Outsider (Native, Chaotic, Evil) HD: 5d8+25 (Vrock) + 1d6+5 (Rog) + 3d6+15 (Asn), 84 hp Init: +2 (+2 Dex) Speed: 30", fly 50" (average) AC: 26 (+10 natural, +2 Dex, +4 armor) BAB/Grapple: +7 / +12 Attack: 1 claw +13, 1d8+6 Full Attack: 2 claws +13, 1d8+6; bite +11, 1d6+3; 2 talon +11, d4+3 Space/Reach: 5 ft./5 ft. SA: Spell-like abilities, Stunning Screech, Spores, Sneak Attack +3d6, Death Attack SQ: Telepathy, Darkvision 60", Poison Resistance, Elemental Resistances, DR 5/good, Trapfinding, Poison Use, Uncanny Dodge SV: Fort +10, Rfx +11, Will +9 Abilities: Str 20, Dex 14, Con 21, Int 15, Wis 18, Chr 15 Skills: Hide +14, Move Silently +14, Search +14, Spot +22, Listen +22, Craft (poisons) +15 Concentration +7, Sense Motive +6, Spellcraft +8, Knowledge(nobility) +6 Knowlege(local) +7, Intimidate +7, Use Rope +4 Jump +8, Tumble +7, Climb +8, Bluff +3, Diplomacy +3 Use Magic Device +5, Open Lock +5, Disable Device +5 Feats: Fly-By Attack, Power Attack, Multiattack Equipment: Masterwork Studded Leather Armor +1, Amulet of Mighty Fists +1 Chime of Opening, Brooch of Shielding, misc poisons- multiple doses Varolka's natural weapons, as well as any weapons it wields, are treated as chaotic-aligned and evil-aligned for the purpose of overcoming damage reduction. Varolka gains +4 on saves versus poison. She has Electricity Resistance 10 and Fire/Cold/Acid Resistance 5. She has Damage Reduction 5 that can be overcome by good-aligned weapons. [b]Spell-Like Abilities:[/b] At will: Mirror image; 1/day: heroism. Caster level 9th. The save DCs are Charisma-based. [b]Stunning Screech (Su):[/b] Once per day Varolka can emit a piercing screech. All creatures except for demons within a 30-foot radius must succeed on a DC17 Fortitude save or be stunned for 1 round. The save DC is Constitution-based. Demon-blooded gain a +4 on this save. [b]Spores (Ex):[/b] Varolka can release masses of spores from her body 3/day as a free action. The spores automatically deal 1d8 points of damage to all creatures adjacent to her. They then penetrate the skin and grow, dealing an additional 1d4 points of damage each round for 10 rounds. At the end of this time, the victim is covered with a tangle of viny growths. (The vines are harmless and wither away in 1d4 days.) A delay poison spell stops the spores' growth for its duration. Bless, neutralize poison, or remove disease kills the spores, as does sprinkling the victim with a vial of holy water. [b]Sneak Attack:[/b] +3d6 damage. [b]Death Attack:[/b] (Fort DC13) [b]Assasin Spells Known:[/b] (2,1; DC12+lvl) 1st: ghost sound, true strike, feather fall 2nd: invisibility, cat's grace [b]Technical Notes:[/b] Working from Savage Species. I split some of the level 9 and level 10 powers: She lost the [i]Vrock Powers 1/day[/i] and [i]summon dretches[/i] but gained [i]Stunning Screech 1/day[/i] and a half-way bump to the Electricity Resistance (seems odd to go from ER5 to Elec Immune in one step anyway). I dropped the [i]Vrock Powers[/i] item largely because [i]teleport[/i] doesn't match elements of the campaign setting. Similiarly, the half-vrock will have +4 to poison saves instead of poison immunity. I've marked her as CR8 since the rogue/assassin levels are not playing to the vrock strengths. I think a party of level 8 would take her, though the first sneak attack would be rough. A party of level 10 would smack her down fast, I think. Her Death Attack has a very low DC(13) though that still would be tough for your average wizard-type. [b]Tactics:[/b] Varolka's obvious combat danger comes from an invisible Death Attack/Sneak Attack with all five of her natural attacks gaining the +3d6 damage bonus. In addition, she will usually coat her claws with a poison appropriate to her mission and target. Don't forget the [i]heroism[/i] ability. She is vicious and brutral. [b]Other:[/b] Varolka has worked as a army scout, but her chaotic nature and growing power led her to become an assassin for hire. She has tried to learn how to read and manipulate people, but she is a child in this compared to those who manipulate her... [/QUOTE]
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