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The Derp Snake
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<blockquote data-quote="Ancalagon" data-source="post: 7383729" data-attributes="member: 23"><p>Hello</p><p></p><p>Inspired by [MENTION=6785438]Warmaster Horus[/MENTION] in this thread <a href="http://www.enworld.org/forum/showthread.php?629459-AI-Creates-New-D-amp-D-Monsters" target="_blank">http://www.enworld.org/forum/showthread.php?629459-AI-Creates-New-D-amp-D-Monsters</a> , I started asking myself questions. What would being bitten by the Derp Snake *do*? Disadvantage on everything? Sure, but that is more or less what being poisoned does. Also, note the subtlety - Warmaster Horus doesn't say his PCs, he says his *players*. So his *players* are affected, not the characters!</p><p></p><p>How do we represent this, gaming statistic wise? Well you know what is a derpy thing to do for a player? Roll a d12 instead of a d20. So I now proposed a new condition:</p><p></p><p>DERPED</p><p>All attack rolls, skill checks, saving throws etc made with a d20 are now made with a d12. This condition lasts until the GM has mercy, or the player rolls a Critical Derp (a 1) on a check that matters. </p><p></p><p>Note: Effects that are based on a "flat" value of 10 (such as passive perception or reliable talent) now have a baseline of 6.</p><p></p><p>Note 2: A derped character can have advantage or disadvantage, but rolls 2d12 instead. </p><p></p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Ancalagon, post: 7383729, member: 23"] Hello Inspired by [MENTION=6785438]Warmaster Horus[/MENTION] in this thread [url]http://www.enworld.org/forum/showthread.php?629459-AI-Creates-New-D-amp-D-Monsters[/url] , I started asking myself questions. What would being bitten by the Derp Snake *do*? Disadvantage on everything? Sure, but that is more or less what being poisoned does. Also, note the subtlety - Warmaster Horus doesn't say his PCs, he says his *players*. So his *players* are affected, not the characters! How do we represent this, gaming statistic wise? Well you know what is a derpy thing to do for a player? Roll a d12 instead of a d20. So I now proposed a new condition: DERPED All attack rolls, skill checks, saving throws etc made with a d20 are now made with a d12. This condition lasts until the GM has mercy, or the player rolls a Critical Derp (a 1) on a check that matters. Note: Effects that are based on a "flat" value of 10 (such as passive perception or reliable talent) now have a baseline of 6. Note 2: A derped character can have advantage or disadvantage, but rolls 2d12 instead. :D [/QUOTE]
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