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The design processes from 2e to 3e, 3 to 3.5, and 3e to 4e.
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<blockquote data-quote="Samnell" data-source="post: 3716378" data-attributes="member: 130"><p>A monster of the animal type works just like creating a PC of the fighter type. Racial HD are a surrogate for the usual things that ride on level. I just don't see how this is counterintuitive.</p><p></p><p></p><p></p><p>The solution here doesn't sound like poison, but I'm still not convinced there was a problem that needed a lot of fixing. I wouldn't mind of CR mapped fairly well to HD, saves, and attack bonuses, but it's by no means an urgent concern for me. The number of new monsters I can create with minor effort by changing descriptions, throwing a template on, or adding a few class levels is virtually infinite and has been since the day the 3e MM came out. In the seven years since, I've never had the desire to create any monster from scratch. It would be a waste of effort. I understand it's harder for the guys at WotC since they get paid to churn out brand new fresh from scratch monsters all the time, and I don't begrudge them wanting an easier job of it, but making the game easier for the designers isn't a huge priority of mine.</p><p></p><p></p><p></p><p>I don't see why monster types should be balanced against one another. As long as a monster of CR X is doing about what it should be doing to a party of four level X PCs, all's well in my world. It doesn't much matter to me if a dragon HD is superior to an animal HD. Also, it rings every alarm bell I have that you're describing 4e monster creation as illogical by default. I'd rather have no system than an illogical system. That's why I eventually gave up on pre-3e D&D. It wasn't a system; it was a madhouse of random subsystems cobbled together with little particular plan and less inclination to make sense of it all.</p></blockquote><p></p>
[QUOTE="Samnell, post: 3716378, member: 130"] A monster of the animal type works just like creating a PC of the fighter type. Racial HD are a surrogate for the usual things that ride on level. I just don't see how this is counterintuitive. The solution here doesn't sound like poison, but I'm still not convinced there was a problem that needed a lot of fixing. I wouldn't mind of CR mapped fairly well to HD, saves, and attack bonuses, but it's by no means an urgent concern for me. The number of new monsters I can create with minor effort by changing descriptions, throwing a template on, or adding a few class levels is virtually infinite and has been since the day the 3e MM came out. In the seven years since, I've never had the desire to create any monster from scratch. It would be a waste of effort. I understand it's harder for the guys at WotC since they get paid to churn out brand new fresh from scratch monsters all the time, and I don't begrudge them wanting an easier job of it, but making the game easier for the designers isn't a huge priority of mine. I don't see why monster types should be balanced against one another. As long as a monster of CR X is doing about what it should be doing to a party of four level X PCs, all's well in my world. It doesn't much matter to me if a dragon HD is superior to an animal HD. Also, it rings every alarm bell I have that you're describing 4e monster creation as illogical by default. I'd rather have no system than an illogical system. That's why I eventually gave up on pre-3e D&D. It wasn't a system; it was a madhouse of random subsystems cobbled together with little particular plan and less inclination to make sense of it all. [/QUOTE]
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The design processes from 2e to 3e, 3 to 3.5, and 3e to 4e.
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