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General Tabletop Discussion
*Pathfinder & Starfinder
The Devil's in the Details: Slavicsek reveals the Pit Fiend in all its glory
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<blockquote data-quote="italianranma" data-source="post: 4014840" data-attributes="member: 15788"><p>Can't say to much about the other points, but as far as no ranged attack goes he does fly and teleport, so I don't think he's necessarily helpless in that region.</p><p></p><p>As far as no non-combat mechanics, I too wondered why exactly Pit-fiends do what they do. Their power should be reflected somewhere right? But then again maybe the DMG will tell us to do what I finally learned the hard way: just make it up. I used to sweat these things when I prepared an adventure: If the mastermind villain needed a particular mechanic, I'd pour through books until I found the right combination of classes and items that allowed him to function as I wanted. But finally I learned not to sweat it and just make up what I needed. If the big bad guy lived in a flying castle, I didn't worry about where he got his food and water: he just did. It was magic. And if the players really needed to know a reason why something was the way it was, I had them offer a suggestion, and then I'd make a secret roll (against a DV of 0) and say that they were right.</p></blockquote><p></p>
[QUOTE="italianranma, post: 4014840, member: 15788"] Can't say to much about the other points, but as far as no ranged attack goes he does fly and teleport, so I don't think he's necessarily helpless in that region. As far as no non-combat mechanics, I too wondered why exactly Pit-fiends do what they do. Their power should be reflected somewhere right? But then again maybe the DMG will tell us to do what I finally learned the hard way: just make it up. I used to sweat these things when I prepared an adventure: If the mastermind villain needed a particular mechanic, I'd pour through books until I found the right combination of classes and items that allowed him to function as I wanted. But finally I learned not to sweat it and just make up what I needed. If the big bad guy lived in a flying castle, I didn't worry about where he got his food and water: he just did. It was magic. And if the players really needed to know a reason why something was the way it was, I had them offer a suggestion, and then I'd make a secret roll (against a DV of 0) and say that they were right. [/QUOTE]
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The Devil's in the Details: Slavicsek reveals the Pit Fiend in all its glory
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