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The Devil's in the Details: Slavicsek reveals the Pit Fiend in all its glory
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<blockquote data-quote="Anthtriel" data-source="post: 4015358" data-attributes="member: 13764"><p>We already know 4E's philosophy: Present anything combat-related in the stat box.</p><p></p><p>Then let the DM make up whatever he likes the monster to do out of combat, maybe give him some ideas in the description text. The idea behind that is that combat is usually the most difficult part to judge as a DM, especially in D&D. You can easily see that by the fact that most rules are somehow related to combat. Ruling non-combat by pure fiat works well for me, ruling combat by pure fiat needs a very good group and a very good DM. And even then it can go wrong. </p><p></p><p>On the positive side, monsters in 4E will (most likely) be easier to run and take up less space in the books, so you have more monsters and of higher quality in combat.</p><p>On the negative side, you don't have much guidelines for monsters outside of combat. This is easy for DMs like me who tend to make up stuff wherever they go. It can be problematic if you are not used to that style of DMing, because the burden of making sure that everything is halfway consistent is placed on you, whereas 3E placed it on the system itself.</p><p></p><p>So if you belong to the group that rules by fiat, the 4E approach to monsters is great. I genuienly love it, as it suits me perfectly. Same for the group which hacks and slashes its way through everything and only needs monsters x at place y to slay them. The more you rely on rules to guide you outside of combat however, the more problematic it is. From what I have seen, if you are adverse to making stuff up as you go, 4E might well be inferior to 3E for you.</p><p></p><p>edit: Thinking about it, the social challenges proposed would actually help you in that case. I know that I strongly dislike them, and that they are pretty high on my list to rule away, second only to Half-Elves, I think.</p><p></p><p></p><p>There will be more sources of healing, but we don't know how much damage they will heal. The per will heals cannot be higher than the damage dealt in the usual attack, otherwise combats could take forever.</p></blockquote><p></p>
[QUOTE="Anthtriel, post: 4015358, member: 13764"] We already know 4E's philosophy: Present anything combat-related in the stat box. Then let the DM make up whatever he likes the monster to do out of combat, maybe give him some ideas in the description text. The idea behind that is that combat is usually the most difficult part to judge as a DM, especially in D&D. You can easily see that by the fact that most rules are somehow related to combat. Ruling non-combat by pure fiat works well for me, ruling combat by pure fiat needs a very good group and a very good DM. And even then it can go wrong. On the positive side, monsters in 4E will (most likely) be easier to run and take up less space in the books, so you have more monsters and of higher quality in combat. On the negative side, you don't have much guidelines for monsters outside of combat. This is easy for DMs like me who tend to make up stuff wherever they go. It can be problematic if you are not used to that style of DMing, because the burden of making sure that everything is halfway consistent is placed on you, whereas 3E placed it on the system itself. So if you belong to the group that rules by fiat, the 4E approach to monsters is great. I genuienly love it, as it suits me perfectly. Same for the group which hacks and slashes its way through everything and only needs monsters x at place y to slay them. The more you rely on rules to guide you outside of combat however, the more problematic it is. From what I have seen, if you are adverse to making stuff up as you go, 4E might well be inferior to 3E for you. edit: Thinking about it, the social challenges proposed would actually help you in that case. I know that I strongly dislike them, and that they are pretty high on my list to rule away, second only to Half-Elves, I think. There will be more sources of healing, but we don't know how much damage they will heal. The per will heals cannot be higher than the damage dealt in the usual attack, otherwise combats could take forever. [/QUOTE]
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The Devil's in the Details: Slavicsek reveals the Pit Fiend in all its glory
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