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General Tabletop Discussion
*Pathfinder & Starfinder
The Devil's in the Details: Slavicsek reveals the Pit Fiend in all its glory
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<blockquote data-quote="The Crippler" data-source="post: 4015549" data-attributes="member: 46799"><p>Ah, so this is where the real discussion is. The news item only has a page and a half of discussion! </p><p></p><p>I think that this monster is a wuss, a chump, a loser and worst of all, boring for the DM to run. At 26th level, a monster should be able to do more then just one of 3 possible options. He should have choices that are interesting! Instead, he sits back and... blows up his own minions? I can't imagine him lasting too long in combat, since his damage-dealing just does not seem too impressive. Remember, HPs are going UP in 4th Ed. and there are going to be a lot more sources of healing. A lot of people are saying that it's because you should now expect to face a number of foes all at the same time. Well, that doesn't make sense to me. Am I supposed to assume that the PCs will be fighting five of these guys at once? That's not streamlining combat -that's turning the game into Gauntlet. </p><p></p><p>Here's what's really worrying me. I'm not impressed with this design and that says to me that, once again, high-level play design has not been given the attention it deserves. Do you remember how the 3rd edition Pit Fiend was a chump? Then, when 3.5 came out they beefed him up significantly. The designers realized that they had erred on the side of caution by too large a margin. Players don't want pushover monsters when you're talking about the iconics. They want a tough, memorable fight. This guy may be tough (lots of HP)... but I'm not so sure about memorable.</p></blockquote><p></p>
[QUOTE="The Crippler, post: 4015549, member: 46799"] Ah, so this is where the real discussion is. The news item only has a page and a half of discussion! I think that this monster is a wuss, a chump, a loser and worst of all, boring for the DM to run. At 26th level, a monster should be able to do more then just one of 3 possible options. He should have choices that are interesting! Instead, he sits back and... blows up his own minions? I can't imagine him lasting too long in combat, since his damage-dealing just does not seem too impressive. Remember, HPs are going UP in 4th Ed. and there are going to be a lot more sources of healing. A lot of people are saying that it's because you should now expect to face a number of foes all at the same time. Well, that doesn't make sense to me. Am I supposed to assume that the PCs will be fighting five of these guys at once? That's not streamlining combat -that's turning the game into Gauntlet. Here's what's really worrying me. I'm not impressed with this design and that says to me that, once again, high-level play design has not been given the attention it deserves. Do you remember how the 3rd edition Pit Fiend was a chump? Then, when 3.5 came out they beefed him up significantly. The designers realized that they had erred on the side of caution by too large a margin. Players don't want pushover monsters when you're talking about the iconics. They want a tough, memorable fight. This guy may be tough (lots of HP)... but I'm not so sure about memorable. [/QUOTE]
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The Devil's in the Details: Slavicsek reveals the Pit Fiend in all its glory
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