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The Devil's in the Details: Slavicsek reveals the Pit Fiend in all its glory
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<blockquote data-quote="Lizard" data-source="post: 4017776" data-attributes="member: 1054"><p>It's cheesy because:</p><p>a)If you play a fire giant cleric, you won't be built that way. At all. Ditto any other monster race. </p><p>b)Players might well want to know how they can get 'just the cool powers' like the faux-cleric they just fought.</p><p>c)It's hard to work out interactions between pseudo-caster powers and adding class levels, which we know WILL be possible in 4e.</p><p>d)It's a cheap, lazy, shortcut to design. It's saying, "Well, wizards do what...cast fireballs, right? So we'll give this hobgoblin a few extra hit dice and say he can cast a 5d6 fireball 3/day, and, uh, let's see, mage armor 1/day, on himself. Presto! Hobgoblin wizard!"</p><p></p><p>I mean, I can see the appeal as a freelancer. I could fill a huge book with all sorts of pseudo-classed monsters while doing very little work besides thinking up the idea and some basic playtesting. (Based on my work on Mongoose's monster book, thinking up a cool (IMHO) monster takes about 1/4th as long as statting it out 3x style. Or is that the point?)</p></blockquote><p></p>
[QUOTE="Lizard, post: 4017776, member: 1054"] It's cheesy because: a)If you play a fire giant cleric, you won't be built that way. At all. Ditto any other monster race. b)Players might well want to know how they can get 'just the cool powers' like the faux-cleric they just fought. c)It's hard to work out interactions between pseudo-caster powers and adding class levels, which we know WILL be possible in 4e. d)It's a cheap, lazy, shortcut to design. It's saying, "Well, wizards do what...cast fireballs, right? So we'll give this hobgoblin a few extra hit dice and say he can cast a 5d6 fireball 3/day, and, uh, let's see, mage armor 1/day, on himself. Presto! Hobgoblin wizard!" I mean, I can see the appeal as a freelancer. I could fill a huge book with all sorts of pseudo-classed monsters while doing very little work besides thinking up the idea and some basic playtesting. (Based on my work on Mongoose's monster book, thinking up a cool (IMHO) monster takes about 1/4th as long as statting it out 3x style. Or is that the point?) [/QUOTE]
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The Devil's in the Details: Slavicsek reveals the Pit Fiend in all its glory
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